Showing posts with label deus ex mankind divided. Show all posts
Showing posts with label deus ex mankind divided. Show all posts

Action and Intellectuality: Libraries and Bookstores in Video Games

Saturday, 28 July 2018

If you have played even a few video games of the Action / Adventure kind (and not only), you will most definitely have noticed that there are certain environments that are encountered more frequently than others. Libraries and bookstores are among the most popular of those, and what is even more interesting about them is that many times they are not only just a tasteful way to decorate a map but moreover are an important part of the plot.

Something that we should always keep in mind is that many of the heroes in video games are extemely intelligent - which makes the presence of libraries or bookstores in their stories even more fitting: Lara Croft (Tomb Raider) is an educated archaeologist, Sebastian Castellanos (The Evil Within) has a Bachelor degree, Leon Kennedy (Resident Evil) is a genious, Malachi Rector (Moebius: Empire Rising) has knowledge on almost everything, Elizabeth (Bioshock Infinite) is a human encyclopedia. 


Although most of the aforementioned heroes and heroines are men and women of action, with the majority of them being professionally trained for combat of all kinds, they never neglected their education. This is something that we get to know about them by consulting their backgrounds, but it also becomes evident from their eloquence, the way they express their thoughts and feelings, their social skills and sometimes also from random comments that they make at given times.


The appearance of environments such as libraries and bookstores in Action video games in particular is an element of great interest. An epic battle taking place in the streets or in the open field is something common - but just imagine an epic battle taking place in a library or a bookstore. The contrast is so striking that it inevitably leads you to become aware of the setting around you. In purely Adventure games, the libraries and bookstores have a more practical use most of the times, but this does not make their presence less important.

The setup, the decoration, even the choice of colors in these sceneries are always notable. But most of all, the space that they cover in a game's map. Definitely one of the biggest libraries that can be seen in a video game is the one in Skool Daze from American McGee's Alice. Occupying several floors, with bookshelves even in the most impossible places and books floating in the air, it is almost literally immersive, albeit inhabited by evil playing cards.


The several library rooms of Tall Oaks University create a creepy atmosphere with their vintage bookcases and their hundeds of old books in Resident Evil 6. They are located in a section of the campus beyond the yard, and when Leon and Helena arrive there, naturally they are not alone.


The zombies, which are still dead on their way in, miraculously wake up as soon as Leon and Helena grab the exit key card from the very last room. On their way out of the library rooms, they have to face a number of zombies, although most of them (if not all) can be avoided by just dashing past them and running to the exit - assuming your partner will follow you soon enough for both of you to make it safe outside.

Dr Vaclav Koller's bookstore in Deus Ex: Mankind Divided, aptly named "The Time Machine", is a tall building with huge rooms, dominated by brown colours and filled with old books literally from top to bottom. It is hard to believe that a man like Koller, who is so devoted to his science, actually has the time to go through all these books and catalogue them. In fact he is using the bookstore as a front for his secret workshop in the basement. Nonetheless, he seems rather annoyed when Botkoveli's men trash the place while looking for him.


A three-storey vintage house with more than one entrances, with a couple of them being secret, Koller's bookstore is an essential environment in the game. Located in a somehow isolated part of Prague, which is heavily guarded by an angry mob, can only be accessed safely if Adam passes unnoticed from the nasty goons. The hidden elevator leading down to Koller's secret workshop is on the upper floor, and it is revealed once Adam pulls a red book from a shelf. It is very tricky however to slip under the noses of the gang and reach the doctor completely unharmed.

This is not the only case where a bookstore or library becomes the field of a violent battle. In Resident Evil 6, after Jake and Sherry manage to escape from their 6-month captivity in a chinese lab, they find themselves in a super luxurious mansion that, among its other rooms, has a very stylish library which, except for the books, also hosts a horde of bloodthirsty and relenstless goons.


What is worth noting about this library is that it is almost entirely red: its walls are red, the main motif of the carpet is also red. Obviously the living quarters of the research facility offered all kinds of recreation to their staff - in another room there is a piano and pool tables, somewhere else there is an idyllic pool with pink water - but the goons Jake and Sherry have to fight do not seem to be exactly book lovers. That said, the whole setup of the library offers some really good chances for an effective fight.

Same goes for the vintage Venetian library in the Bartoli's Hideout section of Tomb Raider 2. It is a well-guarded room, that Lara can only access at first after locating a gate in the sewers, which can be opened with a special key. Albeit not very big, the library has its share of goons who, just like their colleagues in Resident Evil 6, never thought about opening a book to sharpen their minds a bit.


The tall bookshelves of the library give Lara the advantage that she needs so as to climb up and she is also able to jump out through a window on the upper section so as to reach a different part of Venice.

Of course Lara Croft came across several libraries in her adventures, the most iconic being, naturally, the Lost Library of Alexandria in Tomb Raider: The Last Revelation. Lara disovered the secret path leading to the legendary ancient construction, and we can only imagine how a passionate archaelogist like her felt when she arrived at the main hall.


The Lost Library looks different from the others because it comes from centuries ago. Instead of bookshelves with books, it hosts pedestals with papyruses, as well as a magical-looking Planetarium, the complicated puzzle of which is something that Tomb Raider gamers can never forget. Unfortunately, Lara has no time to study all the knowledge that is hidden in those old documents; she can only use one of them to trigger a door open. Moreover, there are random uninvited guests (namely: skeletons and ghost warriors), more than willing to destroy this one-of-a-kind experience in her renowned career. Let's hope she remembered to take some photos before leaving.

A few years before that, she found herself in a different kind of library, when she visited a mysterious Cathedral in Tomb Raider 3. The interior of the church, complete with impressive vitraux, imposing chandeliers and the necessary traps and hidden passages, also hosted a quite big library which, just like the Venetian library in Tomb Raider 2, was fully climbable.


This place, belonging to the secret level All Hallows, is available at the end of the game, if certain conditions have been met. It is a brief but particularly interesting chapter, in the atmosphere and feel of Lara's London adventure.

That said, Lara's library in the Croft Manor is also worth mentioning. Always present in the Lara's Home training levels in almost all the classic Tomb Raider games and gaining a reasonable boost in Legend and Anniversary, it reaches a well-deserved degree of prominence in Rise of The Tomb Raider. There, in the extra level Blood Ties, not only we are able to admire Lara's library in all its intellectual glory, but moreover we have the chance to explore every nook and cranny of this exceptional room, which is packed with riddles for us to solve, and memories to ponder for both us and Lara.


Similar with Lara's library in Blood Ties, is Ruben Victoriano's library in The Evil Within. Ruben, being the genious that he was, devoted many hours in studying, so it comes as no surprise that his library is so impressive. The Victoriano library, which we visit in the chapter The Cruelest Intentions, constists of one main room which is very big and filled with books, and an upper balcony with more books all around its wall perimeter. One important item, needed for a puzzle, can be found in the library, as well as several Haunted which roam about, ready for trouble.


Although there are several individual bookcases found in various rooms in Resident Evil 4, we only come across a full library room while playing with Ashley in Chapter 3-4. After Leon frees her from the wall trap, she has to go through a series of rooms in the basement so as to be able to meet with him again. One of the first rooms that she enters is a library.


What is interesting in this case is that the library is actually buried in the dungeons. Given that there is no other room in the whole castle that hosts books apart from a few random copies here and there, we could assume that Ramon Salazar paid little to no attention to the cultivation of his spirit. It is very possible that he inherited the books from his predecessors and had them transported down in the basement, where he barely ever went - in a room closeby, he also has a portrait depicting himself from before he became infected with the Plagas, so we can safely say that he only cared to send down there all those items that were of no interest to him. If we take into consideration as well that he was so absurdly and ridiculusly obsessed with power, it becomes more than clear that mental cultivation and intellectuality meant nothing to him. Which automatically makes him the exact opposite of Leon, who not only has a brilliant mind, but also loves reading.

A man equally brilliant as Leon and similarly keen on taking action despite coming from a different professional field, Malachi Rector in Moebius: Empire Rising has the chance to visit libraries twice. The first time is in Paris, where he goes to the public Library accompanied by his bodyguard and assistant, David Walker. That library plays a clearly practical role in the game, as Malachi wants to search its computer archives for some important info. There is a rather enjoying and saucy activity that you have to carry on here, as Malachi urges his gorgeous blond assistant to flirt with the sour secretary, so that they are able to obtain a passcode for the archives.


The library in Paris is a huge setting with impressive decoration, imposing with its numerous books and computers. There is a lot of detail in the room, although unfortunately you can only explore a small part of the visible scenery.

Later on, while investigating the case of Helene Bernadotte, a distinguished socialite, in her family's mansion in Zurich, Malachi has to solve a complex astronomy puzzle which involves some studying. For that reason, he must go down to the mansion's library and locate a specific book.


Helene's library is very stylish, located in a small living room which is tastefully decorated with paintings, statuettes and other interesting items. The books on the built-in shelves are as colourful as the rest of the room. Although it is obvious that the library is not very big, it is clear that it has books on several uncommon subjects, as Helene is a smart lady with lots of intellectual interests, in spite of her very young age.

Another smart young lady who is also prone to trouble is Samantha Everett in Gray Matter. Samantha has a mildly goth look, an inventive mind, a talent for magical tricks and a huge heart. Once she gets almost accidentally hired as the assistant to Dr David Styles, she will do anything to help him out, even if that means snaffling a student card from another girl so as to be able to get inside the Bodleian Library in Oxford.


Just like the Paris Library in Moebius: Empire Rising, here too the Bodleian Library serves a practical purpose, with Samantha accessing its archives to learn stuff about David Styles. This Library is a huge room where the yellow and orange colours dominate. It is imposing in its space and presented in impressive detail, although there is not much interaction with the objects, except for an instance when you have to set up a magic trick so as to distract someone away from the entrance.

Gabriel Knight, the protagonist of the homonymous game series, is the owner of a bookstore specializing in old books. In the remake of Sins of the Fathers, we have the chance to marvel at his revamped bookstore, which is located in the French Quarter of New Orleans.


"St George's Books", as it is called, is a vintage-looking shop with limited space, but has a quite big collection of old and rare books. There is also an upper section with a balcony, but we have no access there - we can assume that it maybe hosts a storage attic, where Gabriel puts his unsorted books. Gabriel is an intelligent young writer and amateur detective with a metaphysical past and present. Running a bookstore seems to be his ideal job, however he somehow manages to be penniless most of the time because he gets bored quickly and spends too much time flirting. The setup of the bookstore reflects his laid back and joyful personality, with its bright colors and fancy retro decoration.

A different style characterizes his uncle's private library in Germany, which Gabriel visits during an investigation. This library is in the family castle-like mansion, but its whereabouts are covered with mystery. Gabriel must go through a specific ritual so as to be able to locate and unlock it.


The stone walls, decorated with hanging flags, the imposing arcs and the flickering lights of the chandelier create a spooky atmosphere in the library, although the colourful books on the shelves do bring Gabriel's bookstore to mind.

When Booker arrives at the Monument Tower looking for Elizabeth in Bioshock: Infinite, he follows her around in a series or rooms and finally catches up with her in the library. It is a long-shaped room with numerous books on its shelves that cover all the walls around.


Elizabeth lives secluded in the tower, and reading books is almost her only recreation. By the time that Booker finds her and helps her escape, she has already studied almost every subject and has gathered knowledge on almost every science and activity. When Booker first has eye contact with her, she is seen holding a copy of "Odyssey". Seconds later, aware of Booker's presence but still ignorant about his intentions, she attempts to hit him with a book called "The Principles of Quantum Mechanics". Of course, the choice of both titles is not random. "Odyssey" symbolizes Booker's adventurous journey, during which he comes across all sorts of literal and metaphorical monsters before he is able to return back to his "home" - which is the reunion with his own self, and the other book is the imaginary research written by Rosalind Lutece, the scientist who worked on the quantum mechanics to create Columbia, the floating city.

Libraries and bookstores hold their own secrets, and several times revealing them is not that easy. When Booker and Elizabeth arrive in Emporia, the wealthy suburb of Columbia, they visit "Founder's Books", a luxurious bookstore which also sells vintage toys.


It is a cozy-looking store, set on two floors. Its colours are generally warm and friendly, although the windows and lower shelves somehow look a bit creepy with all the giant toys sitting on them. Its fancy basement has a more bookshelves and a small sitting room space, as well as a pile of books near the stairs. The basement is the setting of yet one more battle among books, as Booker and Elizabeth get unexpectedly attacked by a few guards when they arrive downstairs. Once the battle is over, however, they can explore the place and locate certain items which open the path to otherwise inaccessible areas.

A library with much trickier secrets that require finding is the one of the Raccoon Police Department in Resident Evil 2. It is a large room with one main section and an upper balcony, and it also has a back room where a bizzare painting hints at the solution of a puzzle which involves four bookcases in the main room.


Like the rest of the building, the library looks vintage and has a vague aristocratic air of the past. It always struck me as rather weird that a place like Raccoon - a relatively small city located in a mountainous area - should have such a large and labyrinthal police station. If you examine the rooms more closely, it becomes evident that this building must have been much older than the modern city - given its complex architecture and certain decorative details like statues and engravings, as well as its several locked rooms. Moreover, it is full of symbols and paintings depicting scenes that many times have a meaning connected to the story.

In a similar tradition, the library in the Umbrella facility in Resident Evil Zero looks like it comes from ages ago. It also has a side room, which is locked at first and where more secrets await. The library itself, with its vintage tapestry, the lit lamp and its undoubtedly interesting collection of old books, could have been a warm, welcoming room if it weren't for all the zombies roaming outside.


The big and messy library rooms in the monster-inhabited ships of Resident Evil: Revelations do not feel any more friendly. The destroyed grandfather clock at the end of one corridor - a sad reminiscent of the one in the Spencer mansion's dining room - only adds more to the atmosphere of decadence and decay.


What is interesting here is the very existence of these library rooms. The ships may be large and luxurious, but even so it is rather unusual to have two big rooms full of old books on board. We can only guess that whoever equipped those ships was one hell of a bookworm.

Vast, spooky and eery, the isolated library of the Spencer Mansion in Resident Evil 1 is a very special room which can be accessed only after Chris and Jill have done specific things. Located in an uppermost section of the mansion, beyond a lethal trapped corridor and unlocked with a very unique key that can be obtained after lots of trials, the library holds yet one more surprise for our heroes.


It is the last hiding place of Yawn, the giant snake, one of the most dreaded B.O.W.s that Umbrella had created. Although Yawn's size is anything but insignificant, the strategically placed bookcase at the back of the room offers a great advantage for Chris and Jill as they can lure it around and shoot it as it attempts to take a turn. We could interpret this as some kind of allegory, which implies that the human mind - represented by the library and the books - and, subsequently, intellectuality and spirituality, can outsmart any kind of danger, as immense as it may seem.

Books are not simple objects; they carry whole worlds in their pages. Libraries and bookstores have that very special atmosphere that makes them unique places in real life; and it is not random that this feature is depicted so successfully in video games. Obviously some developers are book lovers, and same goes for their game characters. As incombatible as action and intellectuality may seem in theory, sometimes they do go hand in hand.

The Bizarre Futuristic Paradise of Deus Ex: Human Revolution & Deus Ex: Mankind Divided

Sunday, 10 December 2017

The year is 2027. Biotechnology has achieved giant steps and now people have the chance to replace or boost parts of their body with hi-tech mechanical limbs, so that they are more effective and productive in their work and other activities. This seemingly ideal evolution however hides lots of traps because, on the one hand the robotic limbs, no matter how perfect they may be, remain machines that can go wonkers at any time, and on the other there are always people willing to take advantage of such a promising technology for their own personal gain - be it sheer ambition or desire for riches.

Although luxurious, modern Detroit has an atmosphere of abandonment

Two years later, the world is divided between the 'natural' and the 'augmented' people. This is, in a nutshell, the setting of Deus Ex, as we see it in the last two video games of the series, Human Revolution and Mankind Divided and, more specifically, through the eyes of their protaginist, agent Adam Jensen. The message that the basic story of those two games carries is more than obvious: racism, social exclusion, acceptance of diversity or lack thereof, and also about how the thoughtless use - or better, overuse - of modern technology can have devastating consequences.

The beautiful and epic Human Revolution is a grim and gloomy futuristic tale that narrates how taking advantage of technology can make you prosper or ruin your life and the world around you, while in the equally charming and immersive Mankind Divided, the damage seems to already have been done, as the ‘natural’ people are more often than not extremely suspicious – hostile, even – towards the augmented citizens.

The busy platform in Prague hosts both 'natural' and augmented citizens

A gifted and intelligent ex-cop, Adam Jensen was one of the victims of a vicious attack that caused him multiple mutilations. While he was comatose on the surgical bed, his boss, David Sarif, owner and developer of advanced prosthetic technologies, decided to replace several of his destroyed limbs with mechanical ones. Upon waking up, the new Adam has, among other things, robotic legs and arms, mechanical breathing system, improved vision, and a brain chip that allows him to ‘scan’ the character of the people he interacts with, subsequently being able to influence their course of thought and reaction.

Adam, the enigmatic David Sarif, specialized genetist Megan Reed who also happens to be Adam’s ex-girlfriend, tech guru and hacker Frank Pritchard, Jim Miller, Adam’s boss in Prague, Alex and Farida, the tough pilot girls, Vaclav Coller, (mad) scientist and Adam's doctor and friend, are all part of a different world where everything, from science and medicine to fashion and art, are viewed through a futuristic and post-apocalyptic prism.

Adam is a very charming character in all his versions

Detroit in 2027, as it is depicted in Human Revolution, seems like it comes straight out of a science fiction movie, with its aerial railways and hyper-modern apartment buildings looking compelling and mysterious in the gloomy lighting. As most of the story takes place in the afternoon and night, the light sources are mainly electric, something that adds a lot to this atmosphere of artificiality and coldness. The yellow tones dominate, coming to contrast with the dark backgrounds. There are people in the streets, but everybody is either sulky or ready for a fight.

Prague in 2029, which is the main setting of Mankind Divided, seems to have incorporated all the modern elements and combined them with its traditional ones. Which is why we see elaborate subway stations and futuristic offices, as well as scenic parks and vintage-looking houses. Here there is a lot of action taking place in plain daylight, and we can admire the bright colours in the gardens, the graffiti on walls, the blue sky, the colourful windows of the stores.

A view of a characteristic spot in Prague

However in both cases we notice that underneath the evolved surface, nothing has truly changed in the essence: drug dealers, ruthless gangs, organized crime still carry out illegal activities in the margins of society, within the limits of an underworld that has way too much in common with the one of good old yesteryears. At the same time, the ordinary world goes on with its everyday routine. Only that now, among the ‘natural’ people, exist those who have undertaken mechanical augmentations and, after some point, are considered outcasts of society. In Mankind Divided, we can see this very clearly, when Adam takes the subway train for 'natural' people by mistake: some of the passengers look at him with contempt and anger - still,  he manages to remain cool.

The passengers don't like it that Adam invaded their 'natural' space

With the supporters of this new reality on the one side, its devoted enemies, who wish for a completely purged and natural human nature, on the other, and above everyone else those who want to use the new technology to gain power and manipulate the world, Adam finds himself in a whirlwind of events that affect him in more than one ways. Adam is an augmented man and therefore belongs, technically, to the first group. His moral values, however, are in constant conflict with this, because on the one hand ‘he never asked for this’ and on the other he is not sure what kind of life he would prefer, supposing he had been given the chance to choose. Just like his namesake Adam of the Bible, Adam was created (or better, re-created) not exactly from dust but from the remains of his human self. But still, his thoughts and feelings remain 100% human, something that is constantly in debate with the almost supernatural powers that he has gained thanks to his advanced transplants and their hi-tech enhancements.

Adam is always saturnine and it feels like he can't find peace of mind

Unlike Frank (or Francis, as Adam likes to call him), who willingly and consciously chose to get his brain augmentation, or Megan, who views the whole matter from a strictly scientific aspect even if this means the impingement of anything moral, Adam is always concerned whether what he does is right or not. He is, in the essence, a marginalized anti-hero who may get compliments about his impressive looks, but he is also the target of unfair and offensive comments due to the fact that he is augmented.

It’s not easy at all for Adam to adapt to the new conditions, however in Mankind Divided we find him more stoic and cynical, something that was expected to happen anyway since in Human Revolution he had discovered that both Megan and David had taken advantage of him and had, more or less, betrayed him in a way. And although he got to a compromise with David, his relationship with Megan was never restored. It is notable that while he started off being so close with Megan and David, he ended up alienated from them, while his relationship with Frank, although it was antagonistic at first, then moved to a sui generis level of friendship and respect.

Adam and Frank like each other much more than they dare to admit

Equally, in Mankind Divided Adam’s relationship with his boss passes through thick and thin. Jim Miller, head chief of Interpol’s Task Force 29, is a tough and decisive commander and soldier, but is also a man with a tumultuous and unusual family life. Miller looks cold and insensitive, but Adam, who is able to see behind the surface, can discern and estimate all the good sides of his chief’s character. And Miller deep down always liked Adam and trusted him, both as an agent and a friend, although he did not always let it show.

Adam saves Miller's life and Jim confesses that he always trusted him

In the charming universe of the two games, the characters appear in outfits that look like contemporary ones, but are also combining both vintage and futuristic elements. Same goes for the environments and the objects that we see in them. In the apartments we can see hi-tech devices next to gramophones or old-style display cases. Megan is seen wearing very modern leather pants and boots with metallic details, but she also has a pearl pendant hanging round her neck. Men's fashion is characterized by the same fusion style, with stylish boots and vests combined with classic shirts and haircuts.

The undercover agent Arun Singh in his very trendy outfit

This mix of time and style points to the fact that modern man is afraid of and unable to handle all the knowledge and information that are received everyday and is still clinging to the past to look for ideas, inspiration or simply for something to behold, since the future, as fascinating as it may be, will always remain uncertain and vague.

The undergrounds of the cities, however, still remain the same: dark, filled with dangers and mysteries – just like the human subconscious. Secret cults, cruel mafia bosses, serial killers roam the sewers and basements, waiting for the right moment to show themselves and demonstrate all the evil that they can do. The lethal gangs of Derelict Row in Human Revolution will stop at nothing to impose themselves in Detroit and establish their ‘kingdom’. Otar Botkoveli in Mankind Divided is an old school Mafioso whom Adam is able to tame by talking to him the right way, but who will very easily go mad when Adam ignores his request and will take revenge on him in a most painful way.

Why Botkoveli's black list includes exclusively young people, remains a mystery

The politicians and their strategies are not much different from the past either: demagogy, direct or indirect mass manipulation, taking all means necessary to establish power, everything that was always happening, is still happening and is doomed to go on happening as long as there are people on this planet. The rich are richer, the poor rarely manage to make their life better, the multinational corporations are spread everywhere. And all this, under the illusive veil of fake prosperity that the abunance of material things create. This image of the future is more or less like Adam; impressive and evolved on the surface, but with an inner melancholy that has become part of its being and is almost impossible to go away.