Showing posts with label life is strange before the storm. Show all posts
Showing posts with label life is strange before the storm. Show all posts

Bromantic Heroes

Wednesday, 10 January 2018

Bromances in video games are like the bread and butter; no matter what the main story is, many games feature a bromance which sometimes is there for fan service purposes while other times it is an important element of the plot. Although there is no specific reason why there are so many bromances in the video games universe, I would guess that it is mainly due to the fact that the male characters, no matter whether they have a lead or a secondary role, are men of action focused on their mission, of good nature and with good intentions (although there are surely exceptions to this), therefore they can easily like people and become likeable themselves and be trustworthy friends and comrades.

A bromance is defined as "a close, emotionally intense, platonic bond between two men, [...] an exceptionally tight affectional, homosocial male bonding relationship exceeding that of usual friendship, [...] distinguished by a particularly high level of emotional intimacy."  This definition seems to describe perfectly all the bromances that are featured in this article, however quite a few of them are not as simple. Several times our heroes go even further than that, and quite often what is implied is much more prominent than what is actually shown.

Dating back in the '90ties, Jane Jensen's Gabriel Knight 2: The Beast Within was possibly the first game to feature a bromance; or at least the first to feature one in such an obvious and canon way. The protagonist is Gabriel Knight, a young writer and amateur detective with a good deal of metaphysical heritage on his back. While investigating a series of murders, his research leads him to the charming and mysterious baron Friedrich Von Glower. Although it is made clear in several ways that Gabriel is straight as an arrow and quite the womanizer, it becomes equally clear in the process that he is strangely attracted to Friedrich who, even from their first meeting, seems totally smitten with Gabriel.

Gabriel's life is about to take a dramatic turn

Gabriel, who is normally quite laid back and cool, feels that there is something different about the Baron. Friedrich on the other hand shows his infatuation with Gabriel, although the latter does not always seem to take notice of the hints in the baron's words. However, considering he is actually a writer and therefore an intelligent man, it is more likely that he understands everything in fact, but decides to not let Friedrich know that he does.

The mystery that surrounds the baron, as well as the fact that for a good part of the game he may be considered the main villain, are the basic elements that make Gabriel keep his distances at the start. Still, Friedrich never ceases to subtly flirt with him and make his point.

Friedrich's words take a different meaning once you realise his attraction to Gabriel

Although Friedrich is not the killer everyone is searching for, his secret is connected to Gabriel and his past, and this is bound to make things tough for both of them soon. At some point, Friedrich notices the medallion that Gabriel is wearing around his neck, and which is a valuable and powerful family heritage: Gabriel comes from a long line of 'Shadow Hunters', people able to find and defeat evil powers. As one of them, Gabriel has the ability to discover that Friedrich is actually a werewolf, something that does not pass unnoticed from the baron.

While examining sleeping Gabriel's medallion, Friedrich has the chance to get a bit more intimate

Forced by the tumultuous events that come the one after the other, Gabriel finds himself unable to control his fate. The only solution is to kill Friedrich so as to not become a werewolf himself. On another level of analysis, we could say that Gabriel killing the baron symbolizes the suppression of a side of his sexuality that was unbeknown to him until he met Friedrich. By killing Friedrich, he forced that side to remain hidden in an attempt to get back to his old life.

This is one of the most ill-fated and starcrossed bromances so far, with its undertones giving it a far more dramatic character.

Gabriel struggling to not turn into a werewolf symbolizes his inner fight to suppress his new emotions

Born from the inspiration of Jane Jensen again, Malachi Rector, the protagonist of the adventure puzzle game Moebius: Empire Rising (2014), is a man characterized by a striking contradiction: he has an extremely cold and snobbish attitude while his physical features are dangerously attractive and fiery. Malachi is a well-known antiquities expert who suffers from seizures (this is something that very few people know about) and prefers to be alone for most of the time.

Malachi is a handsome man and he seems to be aware of it

While working on a case of a mysterious murder where he his knowledge as an antiquer is needed, he comes across David Walker, a young man who used to be in the army. Their meeting takes place under mysterious circumstances, and although Malachi doesn't seem too keen on becoming buddies with David, he is soon forced to hire him as a bodyuard when he realizes that his life is in danger. David becomes attached to Malachi, although the latter is not always sure about trusting him, and things become even more complicated and intense when David is kidnapped together with Helene, a distinguished aristoctat and potential murder victim.

While it becomes somehow clear that David's feelings for Malachi go beyond a standard frienship, for Malachi things are more mazey. His biggest issue is that he is a misanthrope, so when he gets closer to David, above all he finds it hard to deal with the fact that he actually got to like someone for a change. When David disappears, Malachi realises how much he cares for him, and when an operation is set to find Helene and free her, he risks his own life to make sure that David remains safe and also gets freed in the process.

David helps Malachi during a seizure crisis, not missing to feel him up a bit

What makes the Moebius bromance stand out most is fact that it is not afraid to demonstrate itself directly. Moreover, from a point and on it becomes the focus of the story, as Malachi puts his research aside and his main concern becomes David's liberation. The fact that David was deliberately thrown in Malachi's path when they first met is an important revelation that makes Malachi change his perspective. The people who are responsible for the murders are in fact putting to practice a theory which claims that certain patterns of history are repeated from time to time, and they want to take advantage of this for their own benefit. Both David and Malachi are revealed to be part of such a pattern, and they were destined to come together, which makes their relationship more or less karmic.

Another detail that accentuates the deeper essence of this bromance is when at some point David's sexual preferences are not only hinted to but also pointed at, during a conversation between Malachi and Mr Carter, one of the villains. Mr Carter remarks that it should be easy for Malachi to keep David under his control, thanks to his stunning looks. This implies that David may have been a bait for Malachi for practical reasons - since their acquaintance served the bad guys - but also Malachi was, unbeknown to him, a bait for David who, we can safely assume, had soft spot for tall dark men. The conspirators knew about David's weakness and this gave them the certainty that David would not betray them since it would be impossible for him to quit his mission once he met Malachi.

The ending of the game leaves little to imagination as to what the development of this bromance will probably be.

The connotations of the bleeding nose are rather obvious in this scene

Adam Jensen in Deus Ex: Human Revolution (2011) and Deus Ex: Mankind Divided (2016), has several different bromances in his adventurous life. In Human Revolution, Adam was a regular police officer working as a Security chief, but saw his life turn upside down after he got nearly killed during a violent attack. His boss, David Sarif, head of an Industry that developed and produced evolved prosthetic limbs, literally saved his life by using those necessary to replace the ones that Adam lost or became disfunctional. When he returned back from the dead thanks to David, he was a wholly new man, only the half of him was mechanically augmented.

Adam's bromances could fill a small notebook

The fact that David was the one responsible for Adam's 'rebirth' established a peculiar 'father-son' relationship between them. Adam is, to David, a constant reminder of the perfection that can be achieved with the right use of augmentations, as well as a confirmation of his own successful work. For Adam, David is a saviour who brought him back to life, but on the other hand he is also the one responsible for Adam's isolation, since his too obvious impressive enhancements push him to the margins of the 'normal' human society.

It is subtly implied - although it can pass unnoticed because the main plot is so massive and overwhelming - that Adam has some sort of emotional dependence on David, due to the fact that his new self was literally created by his boss's hands. Adam's name is not random; and David's name begins with a 'd', like 'Deus' (God). Adam is David's 'son' but in reality he is not his son, of course; Adam owes David his life, but at the same time he cannot forgive him because David made the choice to give Adam all the mechanical enhancements on his behalf without asking him if he wanted it. David on the other hand loves Adam dearly as a son, but inevitably he feels - maybe subconsciously to a degree - that because it was him who created the new Adam, he totally owns him, therefore has total control over him and he doesn't hesitate to manipulate him if necessary

David cares for Adam but sometimes he becomes too bossy

On a totally different level is Adam's relationship with Frank Pritchard, David's tech guru. Frank is a down-to-earth, sarcastic and extremely intelligent man who thinks on his feet and initially feels contempt for the gloomy, mysterious and compelling Adam.

Adam and Frank want to pretend that they dislike each other deeply, but they never miss to bump onto each other with or without excuse. Initially Frank likes to pick on Adam with ironic comments, however as they have to work more and more together, they both get to know each other better. Frank starts changing his attitude gradually and even helps Adam dig out shocking details about his past, going as far as to risk David's trust in him by passing top security info over to Adam.

Frank later writes a screenplay where the main hero is a guy who seems like a combination of himself and Adam, proving that bromances can be a great source of creative inspiration.

In spite of his misleading sassy attitude, Frank trusts and respects Adam a lot

Things are a bit different for Adam in Mankind Divided; although the world around him is in turmoil and augmented people like him are totally marginalized and treated like lepers, he seems much more settled and conscious of his situation. He is less sentimental and more cautious towards others, which is why he never opens up to anyone.

His closest friend is Vaclav Koller, his personal doctor, a very young and very eccentric mad scientist, who seems to have developed some sort of crush towards Adam. Although his interest is clearly scientific mostly, because Adam's top-notch augmentations give him goosebumps and he wants to get his hands of them and study them, his whole attitude betrays something much more than admiration and caring for his patient. Adam, for his own part, seems rather distant when interacting with Koller, but this is his regular style anyway, and on the other hand, it surely feels very awkward for him to have someone gaze at him from head to toe like Koller does, moreso if it is for science's sake.

You don't actually realize how much Adam counts Koller's friendship unless you trigger an unfortunate development where Otar Botkoveli, a ruthless mafioso, decides to take his revenge on Adam for not keeping his word. Knowing how much Adam needs Koller for his medical assistance and cares for him as a friend, Botkoveli sends his men to kill the doctor, who was on his black list anyway, so the poor guy didn't stand a chance.

Koller likes to greet Adam with over-enthusiastic comments

Being the responsible and reliable agent that he is, Adam has managed to gain the respect of his new boss, Jim Miller; but not his entire trust. Miller appears to be a hard man, void of emotions, who is focused on his job and his duty and does not care for anything else. The reality of his life is much different, though. While making a research, Adam breaks into Miller's apartment and finds out the many secrets of his personal life, details that make Adam view him differently and realize that Miller actually uses all that tough facade as a cover for his deeply sentimental side and the troubles he's dealing with.

Miller wants to trust Adam, but he is sceptical towards him at the beginning; something that is bound to change as the story unfolds. At a crucial point, Adam offers Miller the ultimate proof of his integrity, by giving him an antidote to reverse the effects of a lethal poison that he had been forced to drink. Miller then confesses to Adam that he knows he is a good man and that he always wanted to trust him, like he does now.

Adam's relationship with Miller is much more balanced than the one he had with David, as there is no dependence between them. Another interesting element is the fact that Miller is in fact a homosexual, but prefers to keep this for himself; Adam however seems totally unaffected by this revelation (in fact it seems that somehow he likes Miller more after finding it out), teaching the seemingly progressed but in reality still very conservative society of 2029 a life lesson about social acceptance.

Adam and Jim have a budding bromance

Although the theme in Murdered: Soul Suspect (2014) is a crime story with a supernatural twist, thew game does have its fair share of bromancing, although the parties involved never interact in real time. The plot is centered around Ronan O' Connor, an ex-rogue who became a detective and got viciously murdered while chasing a serial killer. Finding out that he is trapped between this world and the other, he comes back as a ghost to take care of his unresolved business. While at it, he has a chance to look back at his life, recall events and contemplate his relationships with his loved ones; and it is through these memories that we get to know him better as well.

Ronan causes a stir of emotions even as a ghost

Ronan was a boy who was living a wild life in the streets, and the prison was his second home. When he met Julia, his good side prevailed and the two fell in love. Julia had a brother, Rex, who was a police chief. Rex liked Ronan so much that even Julia was taken by surprise, because she knew that her brother was always very sceptical and did not easily trust people. Rex was able to see the good in Ronan; he accepted him in the family as a brother, took him under his wing and helped him become a cop and then a detective, leaving his rogue days behind. Unfortunately the happy times ended when Julia was killed in a street clash, and some time later Ronan was murdered, leaving Rex totally devastated.

It becomes very clear, from the several notes and memories that we collect along the way, that Ronan and Rex were having a very intense bromance, to the extent that Julia mentioned at some point that they all were 'a family of three'. When Rex learns about Ronan's death, he rushes to the scene of the crime although it is not his case, and his reactions show openly how much despair he feels.

Rex (right) silently mourns over Ronan's dead body (center) while Ronan's ghost (left) watches

From several aspects, the bromance between Ronan and Rex resembles the one of Gabriel and Friedrich from Gabriel Knight. Ronan and Rex fall victims of supernatural forces and metaphysical twists, which make them do things that they don't want to. The difference is that while Gabriel and Friedrich were conscious of both the events and their consequences, Ronan and Rex could not realize what was going on, because of an evil spirit that possessed both of them and led them to repulsive criminal acts, of which they had no conscience while committing. The tragic aspect however is pretty much similar, as it is revealed that it was actually Rex who murdered Ronan, albeit under the influence of the evil spirit.

Ronan's ghost tries to comfort Rex at Julia's grave

A game series like Life Is Strange, that explores the many layers and expressions of friendship, could not be without a bromance. Its most recent installement, Before The Storm (2017) features yet one more ill-fated bromance which, although it is not associated with the main characters, it partly affects the progression of events and is loaded with a decent amount of drama.

In this flashback story, among other characters from the first game, we also have the chance to see Frank Bauer, the drug dealer of Arcadia Bay, who, in spite of his ill reputation, does have a sincerely good side. Frank won't hesitate to pull a knife or be a tough negotiator with his clients, but he adores his puppy and will gladly get in the way to protect Chloe and Rachel.

Frank may look tough but deep down he is very sentimental

Frank has a strong, life-long bromance with Damon Merrick, who belongs to the underworld like Frank, but is way tougher than him and literally ruthless. Despite their different approach in life, Frank and Damon are connected with brotherly love and mutual respect, and they trust each other unconditionally. When at some point Chloe attempts to accuse Frank of being a stitch, Damon becomes enraged and replies that this is something he would never believe, adding that he would kill for Frank, whom he knows almost since they were born.

Frank (left) and Damon (right) are like brothers

Things won't end up well for them, though. During an eventful meet up in the junkyard, Damon gets furious after Rachel hits him and Frank with a plank of wood; he attacks her and hits her severely with a knife, and when Frank tries to keep him from going after her and Chloe, Damon slashes him too. Later on, Frank is forced to kill Damon when the latter attempts to inject Chloe with a drug overdose.

Frank has to face Damon as an enemy against his will

The fact that Frank did the right thing did not ease his guilt, however. By the end of the story, we see him sitting by a campfire and he is deeply emotional as he goes through a box with photographs of himself and Damon, as well as the knife that took his friend's life away. In the end he puts everything related to Damon in a shoe box which is like a shrine of sorts and even spills wine on the ground as a libation in his dead friend's honor.

Frank is overwhelmed by memories when going through the contents of his box

Chris Redfield from the Resident Evil series has always been in great terms with his friends and partners and with some of them he has been particularly close. His good heart and the bravery that he showed in the battlefield made him stand out from a very young age, and he easily came up through the ranks relying on his value, making more friends but also enemies on the way.

Chris is the friend that everyone would love to have

As a soldier, he used to be the best man of his captain, Albert Wesker, whom he respected and appreciated a lot. In the first Resident Evil, he teams up with Wesker after they get trapped, with two more members of the team (Barry and Jill), in the Spencer Mansion. Wesker has some evil plans which he will soon expose, until then however he needs to make sure that he has Chris's trust. For this reason, he regularly helps Chris out by leaving ammo and supplies for him, by fixing malfunctioning stuff in the estate, or even by backing him up when a monster attacks. However when the time comes, he reveals his ulterior motives and from that point and on, he officially becomes Chris's number one enemy.

Wesker manages to hide his true intentions from Chris for as long as he needs to

The case of Chris and Wesker is not that of a standard bromance, but Wesker still is, even after his death, a huge chapter in Chris's life. Wesker had a dark background and he was always on the evil side, seeing himself as an almighty god who would one day conquer a whole new world inhabited only by a select few (an allegory that couldn't be more timely, by the way). If you notice some details in the games where he and Chris appear together, you may catch certain undertones in his words which imply that he would have wanted Chris to join him in this new world that he imagined. Although he always despised Chris for his integrity and honesty, he couldn't help but appreciate his abilities, and he knew that if he had such a gifted and courageous soldier by his side, it would have been so much easier for him to realize his plan. Knowing that Chris would never agree to such a prospect, made Wesker even more furious and resulted in him hating Chris even more.

Chris, on the other hand, used to think highly of Wesker in the good days, but when he learned the truth about his captain, he became his Nemesis, until he finally killed him in Resident Evil 5. Still, the last word that Wesker said (rather, shouted) was Chris's name.

Chris is forced to fight and kill his power-hungry ex-captain

In Resident Evil 6, Chris is a highly respected chief of his team and he looks after all of his men. His right hand is Piers Nivans, a young but extremely efficient soldier, who seems to complement Chris in many ways. Chris is hot-blooded and impulsive, while Piers is rational, collected and calm. Many times Piers is like the conscience of Chris, offering him advice and guiding him towards the right direction, although Chris many not always be willing to listen to him.

It is shown from the start that the two of them have a strong bond between them, as it is shown that Piers never hesitates to protect his captain. Several times, Chris seems to lose focus and take everything to a personal level, and this is when Piers intervenes and tries to put him back on track. It is almost never easy though, as Chris finds it hard to accept that he is wrong.

Piers is always by Chris's side, in good and bad times

The bromance between Chris and Piers passes from many stages, and becomes more powerful as the plot unfolds, although the truth is that Chris is far too absorbed in tracking down Ada Wong (rather, her evil clone, Carla) to realize it. Piers is like a silent force, handling Chris's anger with patience and wisdom despite his young age. For Chris, Piers is his most trusted soldier, someone he can rely on at any given time. But for Piers, Chris is someone that he not only trusts but also admires tremendously and even adores.

His devotion is absolute, and he proves it by making the ultimate sacrifice, when Chris is just about to be killed by a most dangerous monster in an underwater facility. Having been viciously hit himself by the same monster moments before, something that cost him the loss of his right arm, Piers injects himself with a virus sample which grants him superhuman powers but also mutates him.

Piers loses himself in the mutation

After the mutation occurs, Piers is able to assist Chris in defeating the monster, but the effects of the virus in his body are irreversible. Knowing that he won't be able to get cured (a bit of tragic irony here, as Leon learns at the end of his version of the story that a cure has been found thanks to Jake's antibody), he tricks Chris into thinking that he is willing to escape with him, and at just the last minute he stays behind, locking himself in the facility, ignoring his captain's desperate cries. While Chris is seemingly safe in the escape pod, the monster appears again from a distance, ready to attack; but seconds later it is eliminated, obviously by Piers who remains Chris's guardian angel until the end.

Piers spells something that reads like 'I love you' as Chris floats away in the escape pod

Amidst madmen who float around in ghost form, sadistic mind games and mental journeys mixed with messed up memories, detectives Sebastian Castellanos and Joseph Oda in The Evil Within (2014) maintain their totally legit and canon true-detective-esque bromance against all odds and in the face of all the human and superhuman forces that want to plant seeds of faction between them.

Joseph (left) and Sebastian (right) are the best friends and partners

Sebastian and Joseph are as different as day and night; starting from something as simple as their ancestry (Sebastian has Latino heritage and Joseph has Japanese origins). Sebastian is passionate, moody and impulsive, with a vigorous and attractive physical appearance, while Joseph is cool, considerate and cautious, and looks more like a delicate college student and less like a police officer. Justifying the famous law of physics about the opposites that attract, the two guys are extremely close friends and get along perfectly, despite their many differences.

The zombies can wait, now we want to sit and chat in the grass

Unlike Sebastian and his crystal clear personality, Joseph is surrounded by an aura of mystery. He seems to be very easily corrupted, turning into a Haunted several times, attacking both Sebastian and Juli on different occasions and wandering around STEM like a ghost. All this comes to contrast with his low-profile nature; it is as if a well-hidden dark side of his finally found a way to prevail thanks to STEM and, as he confesses to Sebastian, he doesn't want to stop it.

This can have many interpretations; and considering how close he and Sebastian are, we could take it to an even deeper level: Joseph here is a bit like Gabriel Knight, who struggled to suppress the werewolf within him and, by extension, the strange new emotions that Friedrich stirred in him. Joseph seems to have developed certain feelings for Sebastian that are still new to him, and while he feels confused and frustrated by them, he doesn't want to suppress them. This is not very obvious in the main game (although it becomes so if you pay more attention to several details), but in the Assignment (Juli Kidman's mission) there is a scene where he turns into a Haunted right after he and Juli get separated from Sebastian in the sewers. He attacks Juli and although he is possessed, he seems rather conscious of his words and their meaning.

It is clear that Joseph is speaking for himself and is referring to Sebastian

The bromance between Sebastian and Joseph carries on to the Evil Within 2, although Joseph does not make an appearance there. Sebastian believes that Juli killed Joseph, and this is what we knew as well, but after Sebastian finds a secret slide, Juli confesses to him that all that he saw back then was an illusion and in fact Joseph is still alive. Sebastian is happy to hear this, but at the same time sounds somewhat angry because Juli kept him in the dark all this time. However the most interesting and intriguing detail is what Tatiana, the nurse in the Upgrades section, says to Sebastian prior to this, when he has just found the slide and wonders what it is about. Tatiana tells him that although he had come to terms with all his demons and traumatic experiences of the past, there is still one memory that he had refused to confront; and that memory is Joseph's death.

Sebastian is very moved when watching Joseph's slide

A famous zombie hunter with a heroic past and a bright future, Leon Kennedy from the Resident Evil series is one of the most popular heroes of the saga, and rightly so, since he is the epitomy of perfection: he is very handsome, highly intelligent, extremely efficient in the field of action and has a heart of gold. Someone as gifted, was doomed to star in a most tempestuous and adventurous bromance.

Leon is a feast for the eyes

Leon met Jack Krauser in the jungles of South America, just a couple of years after he became a government agent, in the Operation Javier story of The Darkside Chronicles. His orders were to locate a notorious drug dealer with suspicious connections, and because the mission was very demanding and dangerous, Jack Krauser, an intelligent and experienced mercenary, was sent along.

Although coming from different backgrounds, Leon and Jack had many things in common and they went along extremely well right from the start. Their first meeting in the jungle is legendary and not only marks the start of their bromance, but also leaves several interpretations open to imagination. Jack approaches Leon from behind without making a sound, and it is as if he had already been staring at him for a while from a distance before he made an impressive appearance, stabbing a snake that was just about to bite Leon. Further down in the same scene, Leon can be clearly seen checking Jack out as he walks in front of him.

Leon and Jack's first meeting in the jungle is nearly as epic as their bromance

During the course of their mission, they seem to cooperate perfectly and they are never seen arguing or disagreeing. They respect each other, they even exchange teasings, they back each other up, and in general are the ideal partners. What could bloom into a great lifelong friendship, however, goes to pieces abruptly from Jack's part, when he finds out that Leon is a highly ranked government agent, a revelation that makes the green-eyed monster wake inside Jack, whose still unfullfilled dream had always been such a career. From that point and on, Jack chooses to shift to the dark side and consider Leon an enemy for all the wrong reasons. All this time, Leon is happily killing monsters of all sizes and shapes, naively believing that his bromance with Jack is still going and hopefully will go on forever.

Jack then disappears for two whole years, only to appear again as Leon's hopeful murderer in Resident Evil 4 where Leon and Jack have an epic knife fight that is orchestrated and carried out in such a way as to remind of other things, and which leaves Leon with a mark on his right cheek as a souvenir.

All that Jack really wanted to do was to give Leon a kiss

Interestingly enough, Jack never bothers explaining to Leon what made him change his attitude towards his ex-partner. Instead, he entangles them both in a lethal game of a marginally S/M nature, where he enjoys attacking Leon with tricks that are particularly suggestive, while he gets himself equally excited every time that Leon succeeds in hitting him back.

Jack could attack Leon in many ways, but he prefers the hug approach

When eventually Leon dramatically reduces Jack's options of prevailing, Jack runs up to the top of a tower, straps the whole place with timed explosives and blocks the exit after Leon gets to him. Leon has only a few minutes to kill Jack before a fatal blast happens. Jack's soul is an abyss, and noone can tell for sure what exactly he had in mind, but it looks like he was planning a dramatic finale à la Romeo and Juliet for Leon and himself. Leon however does not seem to be angry with Jack, and contemplates what a good guy his ex-partner used to be, over Jack's dead body. 

Krauser left an unfading mark in Leon's life, something that even has a tangible proof. In Resident Evil 6, Leon still has the scar from Jack's knife on his cheek, both as a badge of bravery, because he is is a fearless hero, and as a reminder of his epic bromance with Krauser, because even fearless heroes have a heart.

The scar is still very noticeable on Leon's right cheek

Leon has one more bromance in Resident Evil 4, which develops very quickly but ends too fast in a tragic way. Soon after he arrives in Spain, he meets Luis Sera, ex-cop and specialized scientist, who was helping Osmund Saddler develop the Plaga virus but ended up being chased by him. Leon finds Luis locked in a closet in an abandoned farm house and frees him, but minutes later one of Saddler's allies shows up and knocks them both unconscious.

When they are back to their senses, they realize that they are in an empty storage room, tied back to back. Nonetheless, they both keep their coolness and take the chance to introduce themselves and chat a bit before they get separated after another violent attack.

Every time Leon and Luis meet, they get in big trouble

When they meet again, it is in an isolated cabin in the woods, where Leon seeks shelter with Ashley as they are being chased by angry villagers. While Ashley is safely hidden in a cupboard on the upper floor, Leon and Luis get involved in a crazy battle with the mutated residents, who are able to break all barriers and get inside the cabin.

Leon and Luis are an excellent fighting duo

Although the two guys know each other very little by that time, the intense experience in the cabin apparently has a powerful effect on them and they form a strong bond. When later Luis is sadistically killed by Lord Saddler before being able to hand Leon over the antidote for the infection that he and Ashley are carrying, Leon looks and sounds so desperate, that it is as if he just lost a life-long friend, and swears to make Sadder pay for what he did to Luis.

Leon is devastated when Luis dies

In the CGI movie Damnation, while on a mission in a war-torn eastern european country, Leon meets Alexander "Buddy" Kozachenko, a teacher who belongs to a rebel group. Although Buddy doesn't trust Leon at frist because he is American, the two guys soon become friends and develop a very strong emotional bond and, eventually, a bromance in the process.

Buddy likes to play rough, but he soon becomes Leon's buddy

Buddy is infected from the Plaga virus but he can still manage the effects of his infection thanks to which he is able to control an army of Lickers, something that he regularly takes advantage of to save his own life. He also does it to save Leon's life, even before they become friends: early on, he orders the Lickers to halt their attack against Leon, and later he sends them off to deal with a group of lethal enemies.

Leon and Buddy unite to face the common enemy

While being chased by two Tyrants, Leon saves Buddy's life by offering him a hand as he is about to fall. This event makes Buddy realize that Leon is a man he can rely on and trust fully. When at some point Buddy considers committing suicide because his infection is spreading and he will eventually get mutated, Leon stops him and shoots him in the spine. This paralyzes his legs, but also stops the infection from expanding to the rest of his body, thus saving his life.

Buddy and Leon contemplate their lives

After Leon returns to America, Buddy goes back to teaching; while he is out in the sun on his wheelchair, we see that he still has the small bottle of whiskey that Leon had given him, and he is obviously cherishing it as a treasured reminder of his great friendship with Leon.



__________________________________________________________________________

  • Wikipedia source: https://en.wikipedia.org/wiki/Bromance
  • Thanks to afterdarkmysweet for providing essential info and material about Gabriel Knight

Life Is Strange: Before The Storm

Wednesday, 27 December 2017

Life Is Strange: Before The Storm takes place about three years before the events in the original Life Is Strange. In this game, you play as Chloe Price, Max's best friend, still bitter after Max left for Seattle and never looked back. Chloe is just as we know her and expect her to be, only three years younger and slightly less angsty and rebellious (although this probably depends on the choices you make throughout the game). The game is, in short, a chronicle of how Chloe met and became friends with Rachel Amber, who, as we know from the first game, was later murdered by the genious but evil photographer and professor Mark Jefferson.

One night in Arcadia Bay, Chloe sneaks out of home and goes to the Old Mill where her favourite band, Firewalk, are having a concert. After working her way in with all the cunning ways (yes, that's the Chloe we know), she goes upstairs in the empty attic to enjoy the concert from above at her ease. When two thugs attack her and threaten her, she is saved by Rachel Amber, the most popular girl in their school, who turns out to be a really cool person and they end up becoming friends. Chloe, who is having a hard time at home ever since her mother started dating ex-veteran David Madsen, finds a new-found happiness in her relationship with Rachel.

When Rachel sees her father kissing another woman, she gets devastated and wants to run away from home. Chloe hates David with a venom and rarely goes to her house after he decided to move in with her and her mother, so she agrees to leave with her friend. The night when they plan to run away together, however, things take an unexpected turn and Rachel is called to face a shattering revelation. The events that follow will be overwhelming for both of them, bonding the two girls even more and establishing their friendship.

Rachel and Chloe are soulmates

Several characters that we know from the first game make their appearance in Before The Storm: we have the chance to interact with Nathan, Victoria, Dana, Evan and Justin, who were later Max's fellow students in Life Is Strange. Frank Bauer, the local drug dealer, also has an important role in the plot, as he is a very close friend of Damon Merrick, the villain of the story, and we get to see more of his sensitive and compassionate side. Joyce, Chloe's mother, and her boyfriend David play a crucial part in the development of the events in Chloe's life. Apart from Rachel and Damon, the other new characters include Rachel's parents, James and Rose; Eliot, Chloe's friend and schoolmate, and a mysterious woman, Sera, whom Rachel believes to be her father's mistress.

With its narrative qualities and calm pace, Life Is Strange: Before The Storm is not just one more game. Playing it feels like watching a movie about friendship, loyalty, family values, moral dilemmas and the relativity of good and evil. The plot is split in three episodes (Awakening, Brave New World, Hell Is Empty) which are long enough to let the plot unfold but without dragging on. As a player, you control Chloe and have the chance to make your own choices throughout the scenes. Sometimes these choices are simply different replies, and other times they are important decisions that may have consequences later on, just like in the first game.

Chloe's choices may have unexpected consequences

The main characters are Chloe and Rachel, and most scenes involve both of them.We get to see how Chloe, who was so heartbroken due to Max going away, got infatuated with her new friend and her charming personality. Although coming from a rather prestigious and wealthy home, Rachel has a free, insubordinate spirit and shows a risky and careless attitude towards life, something that she manages to keep in balance with her competency at school, as she is a gifted student with an admirable intelligence. She is also very talented and pretty with great social skills, which makes her extremely popular among her peers. Soon Chloe is all over Rachel and Rachel seems to be quite smitten with Chloe, although it never becomes clear if it's a budding romance going on between them or it is just a deep and loving friendship that simply finds several ways of expression due to the fact that the two girls are going through a tumultuous adolescence.

It is not long before Chloe realizes that Rachel's ideal world is far from being ideal, and that her friend has a lot to go through and carry on her slender shoulders. In the meantime, Chloe is haunted by recurring dreams involving her father, several times depicting the accident that caused his death, while other times he appears to offer her advice which however she has to decipher as it is not always clear. Chloe cannot get over the fact that her mother fell in love with David, whom she despises (although if you have played the first Life Is Strange, you know that David is a good man who simply didn't know how to deal with Chloe). Her dreams are her refuge, but most of the times they end up being nightmares, because of her denial to come to terms with the past and move on. Her relationship with Rachel seems to light a new path in her life, but both of them have to overcome their personal struggles so as to be able to start anew. Ironically enough, we already know how bleak their future would be, with Mr Jefferson killing Rachel a few years later.

Depending on your choices, Chloe's interactions with David may not resemble a battlefield

While I don't like comparisons, comparing Before The Storm with the first Life Is Strange is somewhat inevitable; and this is mainly to underline what was that made the first game so great and why the second game, although still very good, stands a bit lower than its predecessor. Moreover, everything in Before The Storm is connected one way or the other with the original Life Is Strange, so the two games go hand in hand.

The unforgettable first game had something very dark, twisted and haunting about it which made it genuinely charming and fascinating. It had many and varied plot elements (ie, the main plotline with Mr Jefferson, the kitchen sink drama in Chloe's house, Max and Chloe's investigations, the bizzare connection between Nathan and Victoria), its characters were well-shaped and given decent on-screen time, and most importantly, it had that fantastic and powerful supernatural-metaphysical side which actually made it stand out the most. Several of these elements couldn't be applied in Before The Storm; for example, the dark element had to be lowered because in this game the main characters are underage (Chloe and Rachel, as well as their other classmates, are 15 years old); or the supernatural part had to be left out because Chloe cannot rewind time like Max could. Thus they had to be replaced with other, more familiar and realistic ones. Which means that now in Before The Storm there is a lot of time dedicated to the family drama Chloe and later Rachel are going through, as well as several other similar next-door dramas that involve classmates or friends.

The game is lovely overall, there is no doubt about that. It is atmospheric, sentimental and enjoyable to play. The environments are looking fine, and the music is amazing. The character models could take some improvement, but this is not really an issue, as it only becomes evident when they have to do certain movements (ie, when they are dancing). There are quite a few intense and heavily emotional scenes that are more than likely to bring tears to your eyes. Chloe's dream sequences with her dad are wonderful - and here is where you can see sparkles of that great dark element of the first game.

The imagery in Chloe's dream sequences is dark and compelling

What slightly messed up the experience for me were a few plot elements that either didn't make sense or were inconsistent. There is one character whom you see just a couple of times in the first episode and you are led to form a positive impression about him. He makes no appearance at all in the second episode, and then in the third one, all of a sudden, he shows a supposedly different self. You are supposed to realize at that point that he is a stalker and he has bad intentions towards Chloe. The problem is that he has had such a brief role up to then and he is so unrelated to the plot, that this whole scene comes out of the blue, considering, moreover, that it doesn't affect the progression of the events at all. I made a bad choice during a crucial conversation with him, which led to him finding out that I was secretly calling the police, however I still managed to escape, and I never saw him again until the end of the game. I wonder if the developers had other plans for him, and maybe they run out of budget or something and cut his role short.

Nathan's attitude during the play sequence is also confusing. In the game, Chloe and Rachel's class is putting on a performance of The Tempest by Shakespeare; a presentation that is put to the test several times and in various ways, but eventually is carried out successfully with a few surprises. Some time before the presentation, in a dialogue between Chloe and her classmate Steph, who is also the stage manager, Steph tells Chloe how some of the students show a different side while performing their roles; specifically she mentions Nathan, among others, and how there is so much depth in his Caliban performance. Then moments before the play, you overhear a dialogue between Nathan and his father, where they argue about something that never becomes clear. Is it that Nathan likes to be an actor and his father disapproves? Quite possibly, but we will never know. Later on, while Nathan gets on stage to say his first lines, he seems upset and frustrated, he even cries silently and swears among his teeth, then leaves the stage. However we are never shown how he managed the rest of the play; we can only assume he miraculously got to put himself together and made it to the end, as in the finale he comes out on stage and bows before the audience with the rest of the acting students like nothing happened.

That said, although the game is mainly about Chloe and Rachel, I think it should have been fair to devote a bit more time to Nathan, considering the importance of his role in Life Is Strange. We do get some hints about how he was constantly trying to adapt to the models that his father and his social circle demanded, we also get a few other hints about how he probably had a good side (there is even a photo of him and Rachel showing them smiling happily), but there could have been more development of his character, focusing on how he had to suppress himself every single day, and maybe highlight how acting in the play helped him liberate his true self and feel a lot better in his skin, justifying Steph.

Maybe if Nathan let his dark side show for real, he would be liberated

But generally in the character development field, the game could have done a lot better, especially as far as certain important deuteragonists are concerned. It is never clarified whether Sera was really a victim of circumstance or not; plus, she definitely needed more scenes in the game so that we could see if she was truly misjudged. From a point and on, Sera is a major driving force in the story, but you never have the chance to get to know her a little better. You only have a brief conversation with her near the end, which however leaves you with many unanswered questions about her.

There is also one more important theme that needed more development. Frank seems to have quite the bromance with Damon Merrick, who is the arch-villain of the story. The two of them had been friends almost since they were born and they seem to be extremely close, which makes the inevitable outcome of events even more tragic for them.

In a better world, Frank and Damon could have been happy BFFs for the rest of their lives

On another level, Frank and Damon are like a deformed reflection of Chloe and Rachel. Frank lives in the margins of society and he is sort of an outcast in the underworld, because he doesn't fit there either. He looks too bad for the good world, but he is not bad enough to belong fully to the bad world - just like Chloe. Damon, on the other hand, is the king of the underworld - just like Rachel is the queen of her school. These two guys are as different as they are similar, and they seem to have a very strong bond - just like the two girls. Their bromance had so much potential, and it deserved a lot more love in the game.

But most importantly, the main plot weakens as the game progresses. It starts off as quite promising in the first episode, putting you in the mood well enough; it almost prepares the ground for something metaphysical or mysterious during the second episode (we even get the unexpected snow like in the first game). Then everything comes into the light and you realize it's in fact a melodrama centered around hidden family secrets. On top of this, the choices that you make do not dramatically alter the outcome of events. It is not like in Deus Ex: Mankind Divided, for example, where a wrong decision may result in the murder of your friend. Or like in the first Life Is Strange where chosing the wrong way to act in the finale can lead to Mr Jefferson killing David who comes to Max's rescue. Here it doesn't matter if you just argue with the villain in the last episode or choose to be fierce enough and attack him with a knife, as the conclusion of the scene will be more or less the same either way.

I guess that what tied the hands of the story writers and they didn't add or elaborate on more elements of the plot was the fact that the main protagonists were underage. This fact alone automatically lowered the level of character development and the amount of more complex details that could have found a place in the game otherwise, as the story had to revolve around the two girls and anything that was related to them had to be in balance with their young age.

But the game is very good nonetheless. It will hold your interest and attention from beginning to end and it has its fair share of captivating scenes and some strong, memorable moments. What it needed was a bit more complex plot, a few more twists and to elaborate more on some themes and characters. The thing is, if you have played the incredible first game, your expectations are inevitably high and Before The Storm, although it will definitely find a place in your heart, will leave you with the feeling that something great could have been made with it, but for some reason didn't happen to the extent that it was promising. If you focus on the sentimental part and try to ignore all that doesn't sit that well or that remains vague, you still have a sweet game with decent replay value, as you may want to try all the possible choices and decisions to see where they lead. Playing as Chloe is cool, and if you get the DLC pack, you can choose to dress her up with a variety of cute and fancy outfits. Also it is worth the while to read her journal; or should it be called 'Letters to Max'? It is a delightful collection of unsent letters to her old friend, where apart from narrating the events of the game in her own hilarious style, she never misses to pick on Max about leaving and forgetting her, making her funny, sarcastic comments in any given instance.