Showing posts with label assassin's creed unity. Show all posts
Showing posts with label assassin's creed unity. Show all posts

The Good Evil And The Evil Good

Monday, 9 February 2026

The fight between good and evil is one of the most prominent themes in fiction, video-games included; and in the Assassin's Creed series it is a subject that several times is explored within a multi-faceted prism. Quite a few of its characters, both heroes and villains, sometimes reach a point where they may cross the line between the two sides, even if it is not completely and consciously intentional from their part. While it is more usual for a villain to momentarily express a more mild attitude, it is the good guys who eventually either turn evil or act in ways that could be characterized as such, that are more fascinating to examine. But how much evil a good character has to do so as to be considered a villain - and, similarly - when does a villain reach that point which will make him look less evil? In this article, I will elaborate on this theme, going through the evolution of Shay Cormac, Achilles Davenport, Charles Lee and Haytham Kenway, who all play a most important part in Assassin's Creed III and Assassin's Creed: Rogue, either as protagonists and antagonists or as supporting characters.

Although initially we did not know yet about Shay Cormac in Assassin's Creed III, as Rogue was released at a later date, we could still see all the consequences of his actions in the course of the game, which means that Shay's story was already part of the Assassin's Creed lore, even before the appearance of him as a character and his game as a complete story; similarly to how, when III was released, we were introduced to Haytham Kenway without knowing about Edward, yet there were several features that our hero had, hinting to all the facts that were revealed in Black Flag: in spite of being a Templar, Haytham had two hidden blades, one of which also proudly featured the Assassin symbol on its cuff; he also had the eagle vision and the ability to swan dive from extreme heights into haystacks or heaps of snow. So clearly Edward's story had already been set as a background to that of Haytham, long before we had the chance to know about it with Black Flag

Similarly, Shay's story had apparently been planned out already as a later release, and quite possibly as a much longer and richer game, but it got sped up to co-incide with Unity for all the technical and practical reasons that we know. This could also explain why the open world in Rogue is so vast with so many areas to explore and with so much extra stuff to discover, when the plot itself is limited to only six sequences and does not take long to complete; while covering the full map (to be more precise, the three full maps) of the game takes considerably longer, and it involves way too many areas that we do not have the opportunity to visit during the progression of the story. Assassin's Creed: Rogue is very unique in the series, not only because its protagonist is a Templar, but also because it gives us the chance to witness the other side of things through the eyes of someone who joined the Templar Order consciously, following his own free will, without having been brainwashed beforehand.  

Shay starts off as an extremely gifted Assassin who, however, seems to be looked down upon by his fellow Assassins, even by his good childhood friend Liam. Being Irish, he is considered an outsider by default, although noone blatantly tells him in the face; but Le Chevalier, for example, never loses the chance to belittle him. Incidentally, Liam is Irish too, but it looks like he is respected in the Brotherhood a lot more than Shay is, probably because he does not express his objections as often as his younger friend. It becomes clear from very early in the game that Shay has his own perception of things, and it is hinted that many times he would disagree with the tactics of the Assassins. However he truly and sincerely believed in their cause, which is why he kept on serving the Brotherhood the best way he could. Shay was an excellent Assassin, showing great skill, insight and intelligence; he could successfully carry out any mission he was tasked with in spite of his young age, and he would always be willing to do even more. However, he was not only an efficient killer; Shay was also interested in the procedural works of the Brotherhood, a subtle detail which hints that, if things had not turned out for him the way they did, he would undoubtedly had made a fine potential leader in the future. When the other Assassins leave to train or pass the time, he stays back to listen to the crucial information that Adewale has brought for Achilles; not out of curiosity, but because he is deeply interested in the mechanics of the Assassin cause and its deeper motives and complex strategies.


Being a thinker, he had a trait that would always distinguish him from the other Assassins in his circle. Not that the others were not thinkers as well; but Shay had a tendency to keep things to himself and contemplate quite often, being rather solitary as a person, although it is clear than he had a strong bond with Liam and was in good friendly terms with Hope as well. But as it becomes clear later, neither Le Chevalier nor Kesegowaase liked him; something that had already been hinted early on in the story. Shay respected Achilles, but felt that the leader of the Colonial Brotherhood did not trust him enough, making him feel even more an outsider. This condition, however, had an unexpected positive side-effect: thanks to it, Shay was able to make his observations objectively and discern both the good and the bad side of things. Because for the Assassins under Achilles's leadership, all the decisions and actions of their leader were correct and could never be questioned; but Shay, as an outsider, could instantly see something that was wrong.
 
 
The tragic incident in Lisbon, which marked Shay's decision to go against the Assassins and subsequently betray them by joining the Templar Order, was a most crucial example of this. Causing the ravaging earthquake that destroyed the city and killed so many people was a tragedy that would scar him for the rest of his life, even when, years later, he felt that he had somehow made amends. Shay was convinced that Achilles was somehow aware of the destruction that would follow by removing the artifact from the foundation of the temple and that regardless he did not care, because his superior aim was to keep the artifacts away from the Templars, no matter the cost. Although he was not exactly right, because Achilles, at that point in his life at least, would never deliberately cause the loss of innocent lives, he did have a point, in that the Colonial Assassins and their leaders would most of the times choose to act with regard to how they would weaken the Templars, ignoring other factors and consequences that could prove devastating. When he confronted Achilles about the Lisbon incident, the leader's reaction did not help ease the young man's mind, neither did the aggression with which both he and the other Assassins chased Shay when they found out he had stolen the manuscript and was going to destroy it. 
 

Shay was a good man, and he remained good even after joining the Templar Order, when he typically switched to the side of evil, given the circumstances, proving that, at the end of the day, good and evil are very fluid notions. As a Templar, he was a ruthless killer; but he was so as an Assassin too. As an Assassin, he would kill people who were harming humanity, but this did not make the act of murder less of an act of extreme violence. We can see how he starts having moral doubts when, during his time as an Assassin, he is sent to murder a man who is dying due to an illness, and then another one who is too powerless and weak to be able to defend himself. Then it was a Templar who saved his life, when the Assassins left him for dead in the freezing cold ocean; Colonel Monro took him under his wing and helped him get back on his feet, offering him a second chance in life. 

 
The limits of good and evil almost cease to exist in Shay's case, because, as contradicting as this may sound, he never loses his humanity, even when his actions look evil. For what it's worth, his decision to abandon the Assassins was the result of him feeling responsible for the loss of innocent people. One could argue that he cannot be good when he kills good people like Adewale and Charles Dorian; but he does what he does consciously, following the guidelines of the Templar Order which he serves. As an Assassin, he would have done the same, acting against his Templar enemies. And he did maintain a certain amount of respect and love towards Achilles, considering how he convinced Haytham to spare his former mentor's life, a development that, in the long run, affected the lives of many people.
 

When the main plot of Assassin's Creed III starts, after the introductory memories with Haytham are completed, we find Achilles crippled but alive, as a result of Shay intervening at just the last moment, and saving him from Haytham's fatal blow, while the Brotherhood of the Colonies is almost non-existent. All this, we had the chance to know later, watching the finale of Rogue, but now, having at our disposal the linear timeline of the events, we can put the pieces of the puzzle together easily and without confusion. After his dramatic confrontation with Shay and Haytham in North America, which resulted in him becoming crippled after Haytham shot him, Achilles returned to his homestead while the Assassin Brotherhood had been dismantled, since Shay had killed all of its leaders. He locked himself in the manor, refusing to communicate with the locals, while from time to time he was being targeted by poachers, some of whom may have been even sent by the Templars to rid of him. 
 
 
Achilles is, by default, on the side of good; but he abruptly switches to the side of evil when he allows his personal bitterness to overcome him. After Connor finds him, and Achilles agrees to take on his training, we are presented to the secret Assassination wall in the homestead's basement, which features the portraits of all the important Templars that have to be eliminated for the Colonial Rite to be defeated for good. Normally, Shay's portrait would have also been among them, but we do not see it anywhere, probably because, deep down, Achilles felt that he owed Shay his life. Haytham, from his part, being so smart and perceptive, takes care to never mention Shay to Connor, not only because Shay is an extremely valuable member of the Order who needs to stay alive, but also because Haytham knows that, no matter how determined or strong Connor may be, chances are he would never get alive out of a fight with a killer so skilled and experienced as Shay. He was essentially protecting both from each other. In a similar manner, he took care to keep Charles Lee away from Connor, not only because Charles was the one whom the Templars wanted to plant as the US President - which was the main, typical reason - but also because he wanted to avoid a confrontation between the two, which could possibly end in Connor's demise. Knowing Connor's obsession with killing Charles and the latter's spite against the boy, Haytham wanted to keep both of them away from each other, again to ensure, for as long as he could control it, that they would be safe. Although he went to Fort George presumably determined to kill Connor and save Charles for good, he was all the while divided between his duty as the Grand Master of the Colonial Rite and his instinct which would constantly withhold him from killing Connor.
 

Achilles holds a grudge against Haytham for crippling him by shooting his knee as well as for taking Shay in the Templar Order, and his feelings are justifiable up to a point; but they cease being justifiable when he starts poisoning Connor's heart, brainwashing the boy into killing Haytham while cruelly dismissing the blood bond between the two and acting as if it does not matter at all, going as far as to literally arm Connor's hand, essentially turning him into a mercenary and sending him to kill Haytham because he is unable to do it himself due to his condition. Mind you, when Connor confessed that he wants to kill the Templars so as to avenge the destruction of his village, Achilles scolded him for being motivated by his personal vendetta instead of merely wanting to fight for justice; and then we see how Achilles himself is guided almost entirely by his own personal vendetta against Haytham. It is interesting, however, that Connor, in spite of looking rather determined to take his own revenge, is quite reserved and reluctant when it comes to actually doing it, considering how he did not want to kill William Johnson after destroying his merchandise, pretty much to Achilles's disappointment; and when later he did it because he felt he had no choice, he still had regrets about it. His only weak point was his hatred for Charles Lee, whom he was hunting relentlessly due to the false belief that Charles was responsible for the burning of his village, a belief that gradually turned into an obsession for Connor.

So it looks like history is repeating itself for the Kenway boys, as Connor is being brainwashed by Achilles almost like Haytham had been brainwashed by Reginald Birch. After losing his wife and son, Achilles never let anyone in his life again; and he finally accepted to help Connor because he realized that the boy was in fact the only one capable of eliminating the Colonial Templar Rite. Not because he was stronger than the local Templars, but due to the blood bond that connected him with Haytham: Achilles was experienced and insightful enough to realize that the only person who had any luck in killing Haytham would be his own son, because there was a 50/50 chance that Haytham would literally allow Connor to kill him, refusing to end his son's life. And in the end this is exactly what happened: Haytham removed his hidden blade so as to not kill Connor, sacrificing himself instead. He had long before realized that the path he had taken in life was essentially a constant point of no return, and even if he wanted to change route, it would have been impossible after all that has happened.

 

Connor is at a very innocent state when he sees Haytham for the first time in Boston, and you can clearly see in his eyes that he would love to go talk to him; for a few fractions of seconds their opposite alliances do not matter for Connor, neither does the fact that Haytham is a ruthless killer, responsible for the chaos in Boston. Yet Achilles keeps on the same cold, blunt attitude, not empathizing at all with the boy's confusion. Connor is too young at that point to think with logic; he has just left his village, finding himself in a big city that he had never seen before nor imagined that could exist, and on top of that, he sees his father for the first time in his life, just a few steps away from him. As the story progresses, there are a few scenes where we literally see how Connor instinctively longs to get closer to Haytham - at some point, he grabs Haytham in an attempt to push him away from an imminent attack, in a manner that simulates an awkward hugging; and Haytham is the only person whom Connor allows to touch him without the slightest sign of displeasure. 

If it was not for Achilles's spite, and maybe if Zhiio was alive, Connor might have been able to outsmart his destiny and eventually reach a point of compromise with Haytham. But every time that he mentioned this possibility to Achilles, the latter would dismiss it with absolution, leaving no space for an alternative solution other than killing Haytham. Of course all this does not mean that Achilles was not a good man; on the contrary, while he was the leader of the Colonial Brotherhood and his mind was still clear and just, he acted with mildness, caution and care. This is evident in how he treats Shay at the start of Rogue, even gifting him his favorite pistols. Still, he made a mistake in not trusting Shay with vital information concerning the Brotherhood and its missions, making the young man believe, and quite possibly rightly so, that he was not being considered an equal among his brothers. This was a constant thorn that bugged Shay, since he felt that while he was offering his services unconditionally to the Brotherhood, he was being treated with mistrust and skepticism in return. 

Although Shay is not present in Assassin's Creed III and he is not mentioned at any point throughout the game, the story is in fact incomplete without factoring him in. If he had not intervened and instead had let Haytham kill Achilles in North America, Connor's story would have taken a different route. Similarly to how if he hadn't killed Charles Dorian, things would have unfolded much differently for Arno in Unity. This means that Shay's role had been crucial and determinant in both stories, functioning like a train track switch, and setting the paths of Connor and Arno off route, subsequently forcing both boys to remain subjugated to a forced destiny during their childhood and their early youth; but while Arno used his wits to carve his own path even though he was following the commands of a rather headstrong branch of the Brotherhood, Connor was unable to find his way until it was too late to change his fate, because he lacked the proper guidance in his early years. Arno might have lost his dear father at a very tender age, but he was lucky to grow up under the care of François de la Serre, who was an honest and just Templar and never attempted to brainwash Arno into joining the Order, even protecting him by keeping him away from Templar gatherings so as to avoid exposing the boy's gifts and thus putting him in danger. And then Bellec, until he chose to violently purge the French Brotherhood, had been a fine and just mentor for Arno and provided him with all that was necessary so as to always depend on himself and on his own instinct. But Connor switched abruptly from the calm, untainted state of his native village to the environment of an embittered man who partly used the Assassin cause as a means to fulfill his revenge.

Arno learned to think on his feet from a very early stage, and while he maintained the innocence in his heart, he was able to discern evil in its root. Which is why he was quick to confront Pierre Bellec as soon as he realized that the latter was not operating on the side of good; and although it was painful for him, since Bellec was his mentor, he eventually killed him, because what Bellec was doing was harmful not only for the Brotherhood but for Arno himself as well. Contrary to Connor, who let himself get wholly affected by Achilles's obsessions and from a point and on, he would marginally sway to and fro, almost not acting out of his own will. Even after killing Haytham, he refused to let himself express how he truly felt; although we see him shaving his head as a sign of mourning for his deceased father, and back at the homestead, he has written "Sakataterihwáhten" under Haytham's portrait which means "I made a mistake", having also added three question marks beside it, clearly unable to find a reason why Haytham had to die except for the never-ending feud between the Assassins and the Templars, still then while facing a devastated Charles Lee at Haytham's funeral, he again put on a cold facade, as he was still under the influence of his mentor's poison. Even his own obsession with hunting down and killing Charles Lee, which proved to be unjust and pointless after a certain point, had also been reinforced by Achilles's brainwashing. 

Charles, on the other hand, worshiping Haytham for years, feels that he has nothing left to hope and live for after his death; and although he seems to want to save himself from Connor's rage, in the end he literally begs the boy to end his life, not with words but with his bitter smile in one of the most powerful and heart-breaking scenes of the series. Charles was never an evil man by default; he had a trait that made him tend to bow to, flatter and serve authority, but we can't be sure if this was an inherent feature of his character, or it was born when he saw Haytham for the first time at Boston's harbour. It is more than clear that he was instantly mesmerized by Haytham's charm as soon as he met him, and from that moment and on, he spent the rest of his days following him around and blindly serving him, eventually turning himself into the ideal future puppet politician that the Templars wanted for the US Presidency.

Notably, until he is officially accepted in the Templar Order and when he is not running after Haytham, Charles can be seen discreetly standing at the side whenever he is present during a meeting, most of the times with his back to the Templars, as they discuss crucial details about their missions. On a few occasions, Haytham himself nods to him to move to the side, and Charles obeys without protesting, essentially accepting his limited role in all this and waiting patiently for his loyalty to be properly recognized. Something that happens much sooner than even he would expect, and it is also worth mentioning that, although he was a smart and efficient man in his own merit, he was happy to just exist by Haytham's side, acting the part of his henchman if necessary, keeping an enigmatic silence and a rather reserved nobleness up to a certain point before transforming into a ruthless man, led by his frustration and despair. 

Charles Lee goes through a very complex transformation as a character, which, interestingly enough, is reflected in his physical appearance as well. While for the rest of his partners the years pass in a most normal way, leaving natural marks on some of them (Benjamin Church, John Pitcairn and William Johnson just age without losing their physiognomy), not affecting others much (Thomas Hickey maintains the same drunk face of a rascal, only older) or even favoring them (Haytham gets even more charming and attractive as years pass), time seems to gradually take its toll on Charles - a change that is much more symbolic than it is physically meaningful. The clarity and light of his eyes are replaced by a foggy, blurred gaze; his rich, shiny black hair gets thinner; transformations that go hand-in-hand with the change in his once mild and mellow demeanor that gradually tears off, letting out a cruel, sadistic and marginally paranoid side. His harsh and relentless manner is first shown during his very first meeting with little Connor at the Mohawk village, then we see an even more cruel version of it when he visits the boy in prison, and it is fully exposed, together with his overwhelming desperation, while confronting Connor at Haytham's funeral. 

 

What is the real cause of this change, never becomes too clear; the most obvious explanation could be that deep down he always wanted to do something grand, but lacked the self-confidence and maybe the means to achieve it; therefore when Haytham and the Templars of the Colonies picked him as the best choice for the position of the future US President, he felt that luck finally smiled at him and from that point and on, he did not care anymore about showing a good face to the world; he just waited patiently until the time came for him to rise to glory. But maybe things were not that simple for Charles, as apparently he had more personal issues to deal with. The real Charles Lee was quite temperamental, and this feature is aptly depicted in the game with the obviously unstable and insecure character of his fictionalized version. His constantly growing and unhealthy emotional attachment to Haytham could explain a good deal (if not all) of this gradual change and his physical transformation, considering that he probably saw no reciprocation whatsoever - or at least not to the degree or of the kind that he desired. His resentment for Zhiio and, later, for Connor as well, together with his glaringly obsessive devotion to Haytham, are more signs that this could very well be the case. 

Haytham's good looks and his charismatic personality are vital elements in the way that he affects the people around him, just like Edward did with his brilliance and physical gifts. But while Edward was too innocent and too focused on other things to use his attractiveness to achieve his goals, and he charmed others without even realizing it, Haytham did so very consciously, to the extent that after a certain point, this "strategy" became for him as natural as breathing. Charles Lee was his most obvious "victim", but at least Haytham was planning to reward him with a grand office, so all the emotional turmoil that Charles had been going through for so many years would have found some kind of compensation. But this never happened, due to Haytham's death and the elimination of the Colonial Rite. And this development again goes back to Shay Cormac who, by stopping Haytham from killing Achilles, inadvertently caused Haytham's death years later, affecting Charles Lee's fate as well in a crazy domino effect.

Although Haytham is not a villain / antagonist by nature, he obtains that role in Connor's story, since he belongs to the Templar Order; because in Rogue's story, where we see everything through Shay's point of view, Haytham is on the side of good. In spite of his extreme cruelty, however, he is character whom you can easily love, because of his captivating and compelling personality; also because his more positive elements are also shown, and especially after you get to know the tragic story of his family and his own dramatic path in life. Having inherited both the noble grace of his mother and the stunning looks of his father, he trained to become a ruthless killer under Birch's never-resting eye; the fact that he is as handsome as he is cruel, is a murderous combination, which makes him even more intimidating and fearsome.

Haytham was born in a loving environment, growing up under the guidance of a father who adored him and offered him everything, but whom he lost too soon, while his own character was still unshaped. He confesses in his journal that he loved Edward fiercely, something that indicates that if his father hadn't met his tragic premature end, Haytham would have moved on in his youth following Edward's guidance with devotion, before setting out to the world to carve his own path as a just and honorable Assassin. But even for this, we cannot be completely sure. He was too young when he was left alone, and Birch's influence had been so defining then, that even Haytham himself could not tell with certainty what his true nature was. Haytham's case is very interesting, because although it is clear that he was not born evil, for most part of his childhood, adolescence and early youth he grew in conditions that he could not control and which were irreversibly leading him to a path that he probably wouldn't have chosen himself, but this is something that neither he nor we will ever know. His character was shaped in an environment that was forced on him, so whether he would have chosen the side of good or the side of evil following his own free will, is something that noone can tell for sure. 

What is certain, however, is that for a big part of his life the two opposed elements, the good and the evil, were always in conflict in his heart and mind, and we can see these contradicting sides as soon as his story begins: he rushes to save the sailor who is about to fall in the stormy sea, while moments before he intimidated the ship's captain by coldly exposing his hidden blade towards him, and earlier he looked more than convincing when he assured Mr Smythe that he would cut his head off the next time that the captain would dare to threaten him. During his part of the plot, there is a constant switch from one side to the other, as we watch him treating Zhiio with gentleness or being very kind to Charles, while at the same time he kills his enemies or suspected adversaries in cold blood and without the slightest remorse. 

When we come across him again in Connor's part of the story, his good side seems to have shrunk so much that it is practically non-existent, showing only extremely feeble sparks of kindness the few times that he calls Connor "son" and during his final moments when he admits that, in a way, he is proud of what Connor has become. And again, we can never be sure if he is being sincere in these moments or he is once more attempting to manipulate Connor. Haytham is extremely intelligent, and throughout his life he made use of his brilliant mind to achieve malicious ends. But this was not a development that happened overnight and with a light heart: earlier, he had learned that Birch was responsible for Edward's death and the gloomy fate of his sister, and he had taken his revenge on him after having freed Jenny as well; he had also gone through the painful incident involving his friend Jim Holden, which triggered another extremely vindictive but justified action from his part. It is crucial to consider such events when examining Haytham's character, as they further intensified his conditioned cruelty and gradually diminished his good elements, eventually turning him into the cold-blooded murderer that Birch always wanted to make him, his most characteristic habit being to ruthlessly kill his victims just as soon as they stopped being useful to him.

 

The incident with the three officers at Fort George depicts Haytham's cruelty and relentlessness more accurately than any other, even before we see him in plain action in that sequence. Haytham and Connor have just attacked a group of soldiers who had been keeping guard, securing the meeting of three British officers in the grounds of a burned church. After eliminating the guards, Haytham captures the three officers, but as he is tying the hands of the last one, the first manages to escape. Haytham orders Connor to run after him, which the boy does, not with much willingness, somehow sensing, albeit very vaguely, what will follow. He then chases the officer and catches him, leading him to Fort George, as Haytham commanded earlier. As they are approaching the entrance of the Fort, the officer starts panicking; although moments before he cursed at Connor, he now begs him to set him free, adding with a trembling voice that if he steps inside the Fort, he will be a dead man. Unaware of the extent of his father's murderous nature, Connor tells the officer that they will just ask him a few questions, so there is nothing to worry about. Right then, Haytham shows up, and the panic in the officer's eyes and the way he steps back terrified although he knows there is no way out of this situation, all this shockingly contrasting with Haytham's stunning figure and his noble beauty as he grabs the officer's arm with an enigmatic grin while the officer instinctively leans towards Connor, literally make time freeze at that point. It is obvious that the guard knows very well who Haytham is, and he also knows how merciless and remorseless he is, which is why he attempted to escape in the first place.

Once inside the Fort, the terrified officer is put to sit between his two colleagues who look suspiciously quiet and not moving at all, and soon we realize why, it's because while Connor was out in the streets chasing the last officer, Haytham did not waste any time; he inquired the other two, got the information that he wanted from them and immediately after, he summarily cut their throats. Still fostering the vain hope that he might survive the same nightmarish ordeal, the officer gives Haytham all the details that he wants to know, which are the same things that his dead colleagues have already told him. Promising that he will then set him free, Haytham instantly cuts the man's throat as well with his hidden blade, much to Connor's shock.


Occurring at a crucial point in the story, this chilling incident confirmed - because we had been given hints up to that point anyway - that Haytham had already been notorious for his ruthlessness and cruelty. There was nothing that could stop him, and he was afraid of nothing; noone could mess with him and make it out alive, and once he blacklisted a person, that person was sure to meet their death. The only times when he actually showed mercy were the moments when he killed his victims, as he made sure their deaths were instant and quick. And the only person who could actually defeat him was Connor, but not because he was stronger than Haytham. Connor was very strong, but Haytham had incredible physical strength in spite of his delicate build and light movement; and there was no way Connor could have matched him; but by removing his hidden blade during their final, fatal confrontation, Haytham ensured that he would give Connor a fighting chance. And proud as he was until the end, he would have never allowed himself to succumb to any other blade, than that of his own son; in any other case, he would surely have succeeded in cheating death.
 

In the long course of the Assassin's Creed Saga, these four characters are probably the most fascinating in terms of how they balance between good and evil, either due to the circumstances or because of their own perception of the world. Their evolution is extremely interesting, as is the way in which the actions of each one of them affect, directly or indirectly, the development of the others - especially how Shay Cormac's choices practically defined the fate of the other three, as well as the future of Connor and Arno, either directly or indirectly; and they all prove that nothing is ever absolute or clear-cut and, most of all, that good and evil are relative notions and much closer to one another than one would imagine. 

The Son of The Revolution

Sunday, 28 April 2024

Just like the exquisite gem Assassin's Creed: Syndicate (an article about this one is also in the works), Assassin's Creed: Unity can also be considered a cultish treasure already, albeit for different  reasons. I know, because I initially had this impression myself, that Unity can feel confusing and infuriating when you start playing it for the first time, what with its exhaustingly frustrating map, its weirdly designed gameplay and its problematic combat system. But once you get to know it better, and believe me, it's all worth the while, it rewards you with a brilliant story and some of the most memorable characters that you will ever come across in video games of this kind.

Assassin's Creed: Unity takes place during the years that preceded and followed the French Revolution, focusing on Arno Dorian, a young man whose evolution as an Assassin is anything but conventional. Arno was born in a noble family but he was doomed to carry a heavy load from a very tender age, after witnessing his father's shocking murder. On the same day, he met Elise, a girl of his age, with whom he connected instantly and who was destined to become his childhood companion and his love interest later on, as her father, Francois de la Serre, took him under his protection and raised him alongside his daughter as his own son. What Arno didn't know was that Elise's father was the Grand Master of the Templar Order and since his own father had been an Assassin in life, theoretically they were enemies. De La Serre, however, was a fair and open-minded man, in spite of his status, and he even considered truce with the Assassin Brotherhood, something that was extremely frowned upon within the Templar Order. Although de la Serre knew who Arno's father was, this did not prevent him from taking the little boy under his wing and offering him protection and education without ever attempting to convert Arno into a Templar, instead encouraging the boy's freedom of will. 

At an important soirée in Versailles, de La Serre is killed by two mysterious men and Arno, who happens to witness the crime, gets unjustly accused of the murder. He is sent to the Bastille, a literal Hell on earth during those times, where he comes across Pierre Bellec, a fellow prisoner and Master Assassin, who used to be a close friend and mentor of Arno's father. Arno had not been aware of his own special traits until then (namely his eagle vision and high intelligence) and it is Bellec who, after an eventful first meeting, makes him realise the truth about himself.

Coming across Bellec looks like a blessing for Arno, as when the Revolution breaks and they manage to escape, he is accepted in the Paris Brotherhood thanks to his new friend who also becomes his mentor. As it turns out in due course, however, Bellec has a very specific view on how the Brotherhood should function, which comes to direct conflict with the late de La Serre's wish for truce. Fearing that Elise, being her father's successor in the Templar Order, would possibly follow along the same philosophy as him, and, most importantly, being horrified by the sentimental influence that she might have on Arno, he goes as far as to attempt to frame Elise for the murder of Mirabeau, the leader of the Brotherhood, whom Bellec himself poisoned because he shared de la Serre's radical views. This is a very crucial plot point, because after the events take this dramatic turn, Arno is forced to kill Bellec, essentially against his own wishes, and from that moment and on, he finds himself constantly facing the Brotherhood Masters who had always been sceptical about him, but Bellec's trust in the boy worked as a guarantee for Arno towards them. With Bellec gone, Arno becomes more responsible for his own actions and decisions, which, albeit not being always the right ones, nonetheless bring him each time closer to a higher level of emotional and spiritual maturity.


Such Bildungsroman elements are not uncommon in story-rich video games; and Arno seems to be a character who, by definition, would be an ideal protagonist in a tale like the one that Unity narrates. Arno's activity is set in an environment that originates in the epic novels of Victor Hugo and Alexandre Dumas, something that is evident not only in the most obvious aspect - the setting - but also in its story and, most importantly, its characters, both main and secondary. Le Roi des Thunes, Aloys La Touche, Marie Levesque, Frederic Rouille, carry this fascinating heritage of literary heroes who were born from the inspiration of those classic novelists and everything about their appearance, attitude and development is directly connected to it. 
 
 
Cunning criminals (the dreaded King of Beggars with the painted face) or individuals who were either deceived and were forced to abandon a decent life for the sake of a much more esteemed position in the underworld of Paris (ex tax assessor La Touche who became a cruel, pitiful  henchman), or who slyly threaded their way in high society so as to gain money and status (the cold and ruthless Marie Levesque), or who were disappointed by those whom they thought friends and resorted to extremities so as to establish themselves as saviours of the people (the murderous and bloodthirsty Rouille), these characters form a sensational background for the story that unfolds at the forefront. Historical figures like Maximilien Robespierre, Napoleon Bonaparte, Comte de Mirabeau, Louis Michel le Peletier, le Marquis de Sade, play important roles in the story, their real-life actions cleverly blended with fiction, as is always the case with the Assassin's Creed games.

There is something brilliantly twisted about the story of Unity and its development, and this is directly connected to its protagonist - it even seems to stem from him. Arno combines the charm of an unpretentious carelessness with a deep and conscious sense of altruism and a constant longing for happiness in life. He is also very adaptive, and can cleverly thread his way when needed, but at the same time his sentimentality can sometimes cost him a lot. This combination of opposite elements that shape him as a character somehow define and determine not only the development of the story but also the reactions of the people he deals with. We can see how Bellec is instantly attracted to Arno - on a metaphorical, symbolic level - the first time he sets eyes on him in the prison cell. Bellec is much older, far more experienced, has been through thick and thin in his life, but Arno's social innocence captivates him so much that he finds himself forced to progressively tone down his aggressive attitude for the sake of a more appropriate fatherly approach towards the boy. Arno's instinct assures him that Bellec's aggressiveness is nothing more than a not so well-covered expression of love and caring, which is why he never talks back to the man and just obeys him with respect. This lack of an equally aggressive response from Arno's part is subconsciously interpreted by Bellec as a weakness and a sign of a potential future sentimental and practical submission, leading to him softening his own manner towards the boy, but at the same time giving him too much self-confidence when the time comes to demand from Arno to choose sides. 

Arno is an open book; he never hides his feelings and is always sincere and honest. Him being a bit too emotional is quickly balanced by his thoughtfulness and sense of justice. With the bright red, dark blue and glorious white colors almost constantly on his outfits, he is essentially representing the free spirit of France which is always attractive and sensational. Superior forms of all kinds want to conquer it and suppress it, and Bellec, having a higher rank in the Brotherhood than Arno, is one of them. Arno is pure, honest and unaffected by the evil around him, something that captivates Bellec partly because it reminds him of his own younger self, but also because he sees in Arno someone whom he can shape and educate through a fascinating emotional growth. Arno's passion can never be tamed, but his insight guides him to employ it only to do good. Bellec, on the other hand, although equally passionate and devoted to his cause, seems to have been unable to resist a fair share of brainwashing and corruption that led to him to progressively see himself as the Brotherhood's saviour. In his mission to clean the Assassin ranks, he wants Arno to accompany him, essentially demanding that he renounces everything and everyone and join him without having second thoughts.

Although technically on the side of Good, Bellec is however the kind of person who will easily resort to violence and will not hesitate to put anyone whom he considers dangerous for the brotherhood's cause out of the picture, no matter the means. Killing Mirabeau is a great example of this, but framing Elise is the most characteristic and extreme. On a allegorical level, Bellec yearns for Arno and by extension for what he stands for: the ever-charming, free-spirited and proud people of France. There is a subtle hint of physical attraction from his part as well, if you notice certain nuances in his speech and his eyes on specific occasions while he is talking to Arno, something that works symbolically to further highlight Bellec's urge to have his way because he believes that it is the best for the Brotherhood and France. Both on a personal and a symbolic level, he longs to conquer Arno's free spirit and own control over it, by attempting to make him succumb. Bellec is a very interesting, multi-levelled character who may be essentially Arno's mentor and guardian, but at the same time he is trying to patronize him and make him reject whomever diverts him from his course, essentially Elise. In Bellec's eyes, Elise, being a Templar, is an enemy by default but mainly she is the only one capable of taking Arno away from him. And this is exactly where Bellec makes the biggest mistake, when he attempts to turn Arno against Elise and when this fails, he even goes as far as to threaten to kill her before Arno's eyes, not taking into consideration that Elise is a person not only very dear to Arno but she also grew up with him and they learned to love and care for each other with a very special bond which cannot be easily broken, and which essentially goes beyond the two of them belonging to opposite sides.


If Arno represents the spirit of France, Elise stands for France as a notion, nodding to Marianne, the symbol of the French democracy. Regardless, being a Templar, Elise is considered an enemy because France has many times sided with not so good forces for a purpose. As an individual, she is somewhat frivolous, and even got to the point when she consciously cheated on Arno. Arno, as the people, is always pure and faithful to her - and, by extension, to his homeland - and will choose to consciously forgive her unfaithfulness. Just like Kyra in Assassin's Creed: Odyssey, Elise is on the hunt for the man who harmed her family and she is driven by her desire for revenge. But unlike with Kyra's case, which is very personal, in Elise's case things are far more complex. In the end, Elise leaves Arno to die so as to kill Germain, the silversmith who was revealed to be the Grand Master of the Templars and also the man who had her father murdered, and Arno is saved only thanks to his will to rush and help her. Because people are always ready to die for their homeland, but the homeland does not always  appreciate this sacrifice. Being an allegory of France both as physical presence and spirit, Elise cannot exist without Arno, therefore the people of France; when during the dramatic finale of the story Elise decides to act alone, her fatal choice leads to her brutal and untimely death. While Arno - the people, therefore the spirit and soul of the nation - manages to survive and subsequently move on.

But Elise had shown signs of controlled cruelty before, when during hers and Arno's encounter with Robespierre she did not hesitate to heavily wound the latter by shooting him in the face, resulting in him being unable to defend himself and subsequently getting arrested. We know that this is something that Arno would never do, but this spot-on scene is exactly and essentially where we clearly see the line that is drawn between the Templars and the Assassins in the saga's lore. No matter how fair and just De La Serre was, no matter how well he raised Elise, both he and his daughter never ceased to be Templars. As an Assassin, Arno would have resorted to less violent means to extract the truth from Robespierre, more so since they needed him alive in order to be able to give them the information they were seeking.

Unity is very unique in its universe because it takes place during a particularly dark and grim period of history, and this is something that, although it had potential to have been explored even more thoroughly in the game, is still a well-depicted element that exists both in the story and the overall atmosphere, hovering like an ominous aura. The overcrowded streets of Paris look stressing and painful to navigate, especially when you are in a hurry, but at the same time this feature highlights the tension, anguish and excitement of the revolution, additionally giving off a constant feeling that things can very well shoot up to extremes at any given moment. There is an overwhelming uneasiness in the central streets, coming to contrast with individual scenes of leisure in high-class cafes and forgotten secluded suburb yards, all this accentuated by the constant presence of swarming crowds around crucial areas of political and social interest, with random scenes of high society citizens getting abruptly arrested by extreme patriots, civilians carrying heads on pikes and parading in the streets, soldiers in panic trying to restore a long-lost order the idea of which has already become too complex and vague, as Arno wanders around a Paris that never ceased to be battered by a succession of extremities - first an absolute, relentless and cruel monarchy, then the explosion of the Revolution and its unavoidable aftermath, followed by the bleak, gloomy years of Robespierre's Reign of Terror.