Wesker's Reputation Finally Restored?

Sunday, 12 July 2026

There is an on-going joke all these years, since the release of the original Resident Evil 2 in 1998, that Albert Wesker might have been secretly lusting over Rebecca Chambers, because of an easter egg included in the game, which was also present in its recent remake in 2019. In the S.T.A.R.S. office, the boss naturally had his own private space where his desk also was. One of the drawers in his desk used to hold a little secret. In the original game, you had to interact with it 50 times, and then you would be rewarded with a special film roll. 


You then had to take the film roll down to the Dark Room and develop it, to find out it was actually a photo of Rebecca in a rather playful pose, dressed in basketball outfit with the R.P.D. logo on her top.


In the remake of the game, although you don't have to repeat anything 50 times, the process is a bit more complex: you have to first find a film roll in an office in the sewers, then take it back up to the Dark Room of the station and develop it so as to get two photos of two different hiding places. One of them is Wesker's drawer in the S.T.A.R.S. office. Once there, you are able to open the drawer (before finding the photo, you cannot interact with it) so as to get a wooden box containing a useful gun accessory. After getting the box, you can spot a film roll at the back of the drawer. 

There is no prompt to interact with it; you can take it, however, and when you do you can see that it has the phrase "Rising Rookie" written on it.


When you take it down to the Dark Room to develop it, you can see it's the photo of Rebecca.

There is this fan theory which claims that Wesker was a creep and liked to keep a photo of Rebecca in his drawer because he fancied her. Personally, I never had such an impression, and I was convinced right from the start that Wesker had, in fact, nothing to do with Rebecca's photo. Wesker cared only for power and had little to none interest about anything or anyone else, let alone a timid, awkward - at the time - rookie, who moreover was more involved in the medical field and was not much of the action type. The fact that the film roll, in the remake, is hidden at the back of the drawer further hints that it probably was not placed there by Wesker himself. You could say all sorts of things about Wesker, but as far as this kind of creepiness is supposedly hinted here, it feels way too out of character for him.  The way I saw it, someone from his team purposely put the film roll there either to prank him or to make him look like he was indeed a creep. Or maybe to prank Rebecca - since she was notorious for her naivety at the time - by making her believe that the boss fancied her. 

In the very recent Resident Evil Requiem, during Leon's nostalgia trip around the ruined R.P.D., our hero discovers a series of playful clues which were part of a treasure hunt organized by Barry Burton, obviously some time before the Spencer Mansion incident. Barry had set up several puzzles so as to tease his younger colleagues by having them searching around the police station to find the rewards he had hidden for them. Among the clues, is Barry's list of things he had to do, where he had noted that it's a top priority to find a missing book which was last checked out by the captain (meaning Wesker). Although this looks like it was Barry's personal list, it was left in plain sight on his desk, so that anyone could see it.

Then in Wesker's drawer, the same where the film roll was in Resident Evil 2, Leon finds the Library Card which reveals the title of the missing book (Medicinal Benefits of Herbs) and lists the people who had borrowed it, with Wesker indeed being the last person to have it (interestingly enough, he kept it only for two days). 

Then Leon can go to the Library and find the book on a shelf of the upper floor.

When Leon opens the book, he finds the infamous photo of Rebecca inside. 


There is the note "Rising Rookie Rebecca" at the back of the photo, which is the hint for how to unlock a sealed briefcase back in the Armory of the S.T.A.R.S. office. The briefcase contains a weapon charm which is called Power Shades and is a miniature of Wesker's sunglasses.

It is insinuated that Wesker borrowed the book from the Library and somehow "forgot" Rebecca's photo among its pages when he returned it. Or at least this is how the facts make him look. Knowing his personality, however, it is highly unlikely that he would walk around carrying Rebecca's photo, randomly leaving it here and there without taking notice, especially if he was - supposedly - interested in her. In reality these new facts from Requiem hint even more that it was never Wesker himself who had put Rebecca's film in the drawer of his desk, and most probably he had no idea of its existence.

With all the new elements at hand, seeing now how Barry used to play around with his colleagues, and considering that one of his puzzles mentions specifically the Library Card with Wesker's name on it, it is highly possible that it was Barry who, back in the day, hid the film roll in Wesker's office and, subsequently, the developed photo in the book that Wesker had borrowed from the Library. Come think of it, he knew Wesker's moves with every detail, knew that is was him who had the book last. Supposedly Barry did now know where it was (therefore the note about the "missing book"), but what if it was him who had secretly taken it, after Wesker had returned it, so as to specifically hide Rebecca's photo among its pages, then put it back on the shelf and indirectly urge the others to look for it by leaving his To-Do list on his desk, thus making it known to everyone that it was the captain who had the book last, so that whoever eventually found it, would see Rebecca's photo and infer that it was Wesker who had left it there. Barry was a good man but, as is revealed now in Requiem, he also loved to fool around and tease his colleagues, and he would probably make no exceptions for his boss either. Not exactly unexpected from an old dog like him!

The Realism Of Body Language In Assassin's Creed IV: Black Flag

Thursday, 2 July 2026

You know what they say about an image being worth a thousand words: the same or something similar could be said about expressions. Human expressions can be astonishingly revealing of sentiments or thoughts that may be never expressed through words; they can convey emotions and speak louder than any speech. Their subtlety is impressive; several times, micro-expressions pass unnoticed while being of the utmost importance, while other times, when appearing with calculation, they can even be misleading of a person's true feelings or intentions. The effective depiction of such detail through a three-dimensional world is extremely challenging; even in high-definition productions with absolute attention to everything, sometimes the facial expressions and the body postures may still look unnatural or stiff. Something that is not the case in the original, now classic already, Assassin's Creed IV: Black Flag, which can boast, among its many other great traits, about how cared after the design of its characters is, to a degree where they are able to convey even the subtlest of emotions, many times revealing things that are never talked about or not even hinted on the first level.

Background action is also flourishing. An early example is the start of Sequence 6, with Jack Rackham and Charles Vane making their grand entrance in the Old Avery tavern. The scene begins with the lead protagonist Edward Kenway once again studying his map of the Observatory, while at a table behind him Anne Bonny is shown having a drink alongside a man who, although we never learn officially who he is, in fact we know is her husband. (clip)

The real Anne Bonny arrived at Nassau with her spouse at a very young age, and soon became an object of gossip among the locals, because she was considered quite promiscuous. This is a historical detail about the real person, which is discreetly hinted at in the game, with the fictional Anne abruptly changing her posture as soon as the two seasoned pirates show up with a playfully aggressive attitude.


In a blink-and-you-will-miss-it moment, because the camera immediately moves to the left leaving Anne outside the frame, her husband is seen turning towards her, looking clearly annoyed and troubled. (clip)

Partly ready to fight, partly not really bothering about it, Rackham and Vane instantly switch to a much more friendly manner, thanks to Edward's diplomatic and calm response. You can see how their expressions change while he is talking to them, as they realize that the place is not hostile and that they can settle there with no problems, as long as they do not cause any problems themselves.

As the scene comes to and end and Jack makes himself obvious to all the people in the tavern, you can see how Anne leans towards him, while her husband's gaze is something between furious and baffled. (clip)

In the same scene however, there is yet one more interesting series of reactions that may pass unnoticed. After Vane and Rackham make their acquaintance with Edward, our hero abruptly moves to the background action as soon as Thatch makes his grand appearance. Having significantly changed since we last saw him in Sequence 4, Blackbeard is no more just one more pirate, but he has developed an imposing personality, highlighted mostly by rather extravagant stylistic additions the most prominent of which is the long, black beard that he had grown, which already gives him a wild, marginally demonic look. When he enters the scene, being obviously an old acquaintance of the two seasoned pirates, Edward swiftly moves to the back of the tavern's terrace, taking down what is clearly a quite big quantity of rum. For most of the time in the rest of the scene he remains at the back, silently watching, with Rackham turning to give him a curious side-look when he first does so. (clip)

This part of the scene intrigued me when I took notice, and it almost instantly became my headcanon that meanwhile, during the time that passed between the end of Sequence 4 and the beginning of Sequence 5, Edward had started to develop a growing infatuation with Thatch. It is sometimes hinted and other times clearly shown that Edward is very sentimental and has a tendency to bond strongly with people, especially his close friends. Thatch's compelling presence in this scene feels and seems quite overwhelming for him, intimidating in a way that betrays his more vulnerable side. (clip

This intriguing non-interaction between them comes to the foreground in Sequence 6, when they go together to explore the wreck of a ship that was rumored to have been transporting large quantities of medicine. When they arrive at the site, Edward undresses and dives down to the wreck to look for the loot in question. Back at the ship, Thatch speaks about how he plans to use more extreme means in order to be able to secure medicines for the people of Nassau, since simply searching shipwrecks is fruitless. He comments how people can get easily intimidated by a fierce, devilish persona, even if it is exaggerated or unreal. Not yet persuaded enough, Edward asks him, with a mysteriously flirty gaze and smile, if he is planning to be the devil himself. (clip)
 
 
 
Immediately after, Thatch puts a hat on his head, under the rim of which he has attached lit fuses, and starts a devilish performance, aiming at showing Edward how exactly he is going to do it, using the unsuspecting Stede Bonnet as a sample of his target group.  


Stede's reaction to Blackbeard's performance is the expected: he gets instantly intimidated, nearly paralyzed by the fierce pirate's gripping presence. 
 

Edward, on the contrary, is watching from a distance, calm and collected, with a discreet grin of fascination on his face. 
 

Then when the performace is over, and Thatch is abruptly back to his usual laid-back style, Edward seems to be in a state of rather enthusiastic tension - if you know what I mean. (clip)
 
 
A detail that is worth noting concerning the relationship between Edward and Thatch comes from the complementary book "Blackbeard's Lost Journal", a beautifully illustrated, gorgeous chronicle of Thatch's experiences in the West Indies, where a quite large portion of the memoir is naturally centered around Edward. It is supposed to contain Thatch's thoughts and reflections, and it includes scenes from the game narrated from his own point of view, as well as some extra dialogues that could have been part of the original scenario of the game but were later left out. One very specific scene is the one where Edward talks to his crew in order to have them decide about raiding the Great Inagua island. The scene in Thatch's journal is described exactly as we see it in the game - with Edward being absolutely captivating in his speech and presence, and the sailors instantly agreeing to follow him. In the journal, however, there is an additional dialogue between Thatch and Jim / Mary as soon as Edward leaves. Thatch confesses to Mary that "If I were a lass, I would be pining for this man", a comment that further highlights the undertones of the already strong bond between him and Edward, which are so masterfully insinuated by their body language - especially Edward's.
 
Another worth-noting instance of such accurate depiction of emotion is in the scene where Thatch announces to Edward that he has decided to retire. You can see how, within seconds, Edward's expression changes and all the sadness and broodiness of the world fill his gaze. (clip)
 
 
Not randomly, the lead character of the game is the one with the most interesting array of expressions and moods. Edward has a stunning physical appearance, and he is able to convey a grand variety of different emotions with his beautiful features, which are at the same time harmonious and intense. His bright blue eyes can show fury, sadness and longing with equal passion, and his hearty smile is always a sign of a golden heart in spite of how superficial or stubborn he may seem due to his decisions and actions sometimes. At the very start of the story, after he saves and then befriends Stede Bonnet, they sail together on the latter's schooner with Edward on the helm. When Stede admires him for his many talents, including him being able to pilot a ship, Edward tells him that he had learned to do it a couple of years ago, when he was a privateer. His expression when he says that clearly shows how he misses those privateering days, probably reminiscing them for a moment. (clip)
 

Then after escaping from his imprisonment on the ship with Adéwalé, as the two of them manage to steal the brigantine that will soon become his own, Edward abruptly names himself the captain of the ship and informs Adéwalé about deciding to name the brig "The Jackdaw", adding that it is to honor the sly bird that he loved back in Swansea, his birthplace. Both his own expression as he says this, and Adéwalé's as he is listening, are very telling of a complex alternation of emotions and inner thoughts. Clearly there is much more about the jackdaw than Edward says; you can tell from the deepness of his gaze and how he stares straight ahead, again as if he is recalling something that should be precious to him. At the same time, Adéwalé's side-look is slightly bitter and cautious, because it was him who first spotted the brig, yet Edward stepped ahead and claimed it as his own; but at the same time it is as if he is trying to decipher the inner psyche of the passionate young man he just met, who is obviously far from being ordinary and common. (clip)
 
 
As much as Edward is able to convey complex and dark emotions, the same way he can show hints of his lighter, humorous and feel-good self. Towards the end of the story, his is tasked by Anto, the Assassin who is in charge of the bureau in Kingston, to track down and kill Woodes Rogers. To be able to even approach him, Edward must find a disguise that will allow him to enter a private party that the ex-governor of the West Indies will also be attending. The plan is to find and kill an Italian diplomat who also happens to be a Templar, and take his clothes so that he can pass for him and be able to bypass security and subsequently enter the area where the party is being held. After Edward kills the diplomat, he takes his coat and wears it over his own clothes. At this moment, a hilarious moment of plot complexity takes place: the standard outfit that Edward is wearing is a modified version of his original one, which was in fact the uniform stolen from Duncan Walpole. So Edward had been walking around wearing not only a dead man's clothes, but additionally the clothes of a dead man that he had killed with his own hands. So now that he puts on the diplomat's coat over his outfit, it is a double score: for a few minutes, he is wearing a dead man's coat over another dead man's clothes, and both men had been killed by him. You can tell by his half-acknowledging, half-cunning smile that this is more or less the thought that crosses his own mind at that moment. (clip)
 
 
The subtlety of expressions and body movements that is so characteristic of the game's design adds a lot of spice not only to the lead characters, but also the supporting cast - like in the case of Anne Bonny that I mentioned earlier. There is also one more such instance involving Anne, even more brief and passing that the previous ones. Before leaving to find the diplomat, Edward hands over to Anto a letter, which is addressed to Caroline, his estranged wife back in England, asking him to make sure it reaches its destination. Obviously unaware of Edward's family status or his relations with his home, Anto simply takes the letter, but Anne, who is present in the scene, watches curiously as Edward gives over the letter. 
 

Then as Edward is leaving, you can see how she leans slightly over the desk, most probably to gossip a bit with Anto about her captain's family issues. Literally a blink-and-you-will-miss-it instant. (clip)
 

Edward's good looks don't pass unnoticed from anyone; his striking physique and bright personality are guaranteed to catch everybody's attention, even if they do not always show it clearly. Laureano Torres's reaction in the scene where Edward invades the War Room of the Punta Guarico fort is quite indicative of this. After capturing the fort by destroying its defences, Edward bursts in the War Room with his men, in order to threaten Torres and make him hand the Sage over to him. The last time that Torres had seen Edward was back in Havana, where his scam was revealed and Torres had him imprisoned in the ship from where he eventually escaped. Although he was anything but intimidated back then, he is now far more self-confident, with his imposing figure showing even more now that he has established himself as a intrepid and occasionally relentless pirate captain. Torres is clearly taken by surprise, but the most decisive moment is when Edward threatens him directly and gives him a fearless look with an audacious, mischievous smile.
 
 
Just then, the old man stays speechless for a moment and gazes Edward in amazement. I always suspected that Torres secretly loved a bit of rough, but after noticing this detail, I was sure. (clip)
 
 
For last, I saved my favorite scenes on this theme of expressive facial reactions and body language. I had included a mention in a past article about Edward Kenway, but they do deserve to be more analyzed here, since they are so fascinating. 
 
There is a very subtle subplot of sorts going on, nearly impossible to notice if you do not pay close attention to certain interactions and reactions. It can be traced back to Edward's first time at sea as a privateer, but since there is very little information in the game's scenario about those early years, most facts can be retrieved from nuanced dialogues and expressions of the characters and the complementary book that I referenced earlier, "Blackbeard's Lost Journal". In his notes, Blackbeard narrates how he first met this young and fearless boy who joined him on board and became his mentee, vividly reminiscing several adventures where Edward eventually triumphed with his skills, charm and genious. There are several sketches of Edward in the pages where he is mentioned, the most impressive of which is one that depicts him catching a giant sea turtle underwater. On the occasion of this incident, Blackbeard praises Edward's bravery and solidarity, clearly impressed by his ability to adapt to tough situations and think on his feet. Soon after, he narrates how he brought Edward to Nassau to meet his own mentor, Benjamin Hornigold. Although Blackbeard does not talk much about Benjamin throughout his journal, it is notable that there is a stunning portrait sketch depicting him, accurately highlighting his character and mysterious personality with its rough lines. As a side note here - I cite the Journal as a source of reference rather than the novelization of the game, because I found the Journal to be more faithful to the development of the game's scenario, and much more accurate in its historical details. Specifically, it is stated in the novel that Hornigold was older than Blackbeard, when in reality they were the exact same age (according to some sources, Hornigold was younger even); and although this may seem like a minor detail, in fact it is very important: Hornigold was a mentor to Blackbeard and several other pirates who later became notorious for their deeds, while himself was very young, and this is quite indicative of his skills, his strategic mind and his overall perception of privateering and piracy. And it is also important because he was not even 40 years old when he died. The way the Journal portrays him both in image and in words, does him justice, as does his depiction in the game. 
 
With this background in mind, nearly all the interactions between Edward and Benjamin become much more interesting than what they may seem on first look. And even without it, because when I first took notice of what was going on in the background, I did not know about the existence of the Journal. It just confirmed some of my thoughts when I studied it; also it helps highlight some facts even more. And here is where the game's attention to detail when it comes to facial expressions and body language comes into play. 
 
Edward reminscing his privateering days while talking to Stede, which I mentioned earlier, is a first hint; as is, much later, his very apt mention of the jackdaw to Adéwalé. Then when they arrive at Nassau, Benjamin welcomes his friend, obviously overjoyed to see him after a long time, with the rather spicy greeting "You are a sight for salty eyes", which may seem like a phrase that would be expected among seasoned seamen, but coming from Benjamin at this specific point feels anything by random.
 

Equally not random is Edward's response, which may be a neutral greeting addressed at everyone there, but his subtle smile and pleased gaze convey something not general at all, as at just the last moment he turns his eyes towards Benjamin. (clip)
 
 
Minutes later, when Edward mentions the name of his newly acquired ship, Benjamin does not make any comment, unlike Blackbeard who teases Edward about naming the brig after a poxy bird. In his turn, Edward does not reply to this comment, but instead turns slightly to look at Benjamin, and for a fraction of a second, in a blink-and-you-will-miss-it moment, they exchange a furtive look at each other, both with a very slight, knowing smile. 
 

Then Benjamin leans back with a calmly satisfied look on his face, as if being very content about the name of Edward's ship. (clip)
 

I had mentioned in the aforementioned article how much Benjamin resembles a jackdaw; in the novel, his description says that he had a nose like a hawk, but it is pretty obvious that he has much more of the overall look and feel of a raven. The hawk references a predatory creature, but a raven hints at something - or someone, in this case - who is mysterious, watchful and maybe hides secrets; a perfect description for Benjamin as we see him in the game's story. Ever since I noticed that his features resemble those of the jackdaw, I felt it was a deliberate design choice, and that Edward mentioning that he loved the "sly bird" in Swansea was part red herring, part half truth. Jackdaws are very common in Wales, where Edward was born and raised as a child. Naturally he could see them every day, and somehow he got attached to them. Leaving home, they were among the memories that he brought with him. Then he met Benjamin who somehow must have gotten related to this memory, at the same time taking it to an elevated level. Thatch might have been Edward's original mentor and closest friend, but Benjamin was the one who further taught him the secrets of piracy and, moreover, how to take what he likes but at the same time be a gentleman. Benjamin was not like the other pirates; he would put more thought into his decisions and actions, and calculate things and chances before actually doing anything. Just like the jackdaw - any bird of this kind, for that matter, which is extremely smart. So in that sense, Benjamin was to Edward much more valuable as a guide and mentor. 
 
What may or may not have been going on between them remains generally vague, but at instances such as those described above, their facial expressions and body language speaks volumes. Near the end of the same scene, as Edward is about to leave, Benjamin's gaze abruptly - and not so discreetly - gets fixed on him as he speaks and moves, and even follows him as he departs. (clip)
 

The looks they are not exchanging but somehow share during the subsequent scene, where Edward tells his friends about the Observatory, are also quite interesting. (clip)
 
 
The next instance is the start of memory "Prizes and Plunder" where Edward sets off with Benjamin so that the latter will teach him how to attack ships and subsequently plunder them. Before they do so, Edward finds Benjamin and Thatch at the beach, where he exchanges teasing comments with Benjamin concerning the size of their ships. Edward's ship is a Spanish brigantine, a considerably large ship which cannot go very fast but looks quite elegant, while Benjamin's ship is a schooner, a rather small vessel which however can sail with high speed. In yet another blink-and-you-will-miss-it moment, Benjamin seems to momentarily fix his gaze on a very specific spot while mentioning that he prefers the Spanish stuff; a comment that comes to contrast with the choice of his own ship, which is Jamaican, while it is actually Edward's ship that is Spanish. (clip)
 

Then as Edward walks towards the shore, Benjamin follows him with his gaze without making the slightest attempt to hide it, although they are not alone on the beach. 
 

And he keeps staring as they push the boat on the water to reach the ship. (clip)
 

Incidentally, Edward's posture during most of those instances does not look like he has not taken notice, but more like he chooses to pretend that he hasn't noticed.
 
Then in memory "Raise the Black Flag", after having successfully plundered a couple of merchant ships, Edward and Benjamin stop by at the Salt Key Bank for the necessary ship repairs and resupplies. Benjamin looks quite satisfied with how things have turned out and also content with Edward's skills. He mentions how if things keep going on like this, everyone will be able to live a free life in Nassau. Including them, of course, with whatever connotation this may have. Again the look in his eyes says a lot more than words while staring at Edward.
 

Minutes later, as Thatch also get involved in the scene, he affectionately touches Edward on the shoulder while making a brief but very touching speech about the black flag symbolizing the essence of a pirate's life. This innocent and clearly friendly move seems to alert Benjamin, who immediately turns towards him, with his countenance completely changed.
 

Subsequently he asks Thatch to give him a docket, essentially forcing him to take his hand off Edward's shoulder so as to hand Benjamin over the list in question.
 

Then Benjamin rushes to take Edward away again, by leading him over to the Jackdaw so that they embark on the next activity, which is a lesson of attacking and plundering military ships, with his stare again fixed on Edward. (clip)
 

When they are back at shore, Edward informs his friends that he plans to stay at sea for as long as needed in order to gather enough wealth and influence to give him a status and a legacy back in England. Benjamin then essentially urges him to stop thinking about Caroline and focus on the West Indies, where he can have any girl that he wants, anytime. His expression when he says that is more than revealing about what he truly might mean. (clip)


If Benjamin's face and body language is unveiling and indicative of a much more complex connection between himself and Edward, Edward's body language towards him is equally telling, in fewer situations but which are quite intense. The first of course is the scene where he is reminiscing his days as a privateer, during the course of his chat with Stede Bonnet, after their eventful first meeting. It is very obvious there that he misses those days, bringing them back to his mind with nostalgia. Then it is his reaction towards Benjamin's compliment upon seeing him in Nassau.
 
Then comes a period of time when Benjamin's presence is very limited, and we do not know why. When he shows up again, he starts making it clear that he does not wish to fight for Nassau anymore, although the Republic of Pirates was mainly his own vision which he, moreover, managed to make real; this, together with his insisting upon not attacking British ships, gradually estrange him from his once bosom friends. As Edward and Thatch seem to be taking a separate, far more risky path, culminating in Thatch's violent death during the attack in North Carolina, Benjamin accepts the pardon, allies with Woodes Rogers and becomes a Templar and a pirate hunter, going as far as hunting down his former partners. Edward watches from a distance as this shocking transformation takes place, unable to explain it and finding it very hard to accept. As Benjamin takes on a mission assigned by Woodes Rogers and Laureano Torres to find and deliver them Bartholomew Roberts, Edward manages to locate the latter first, and agrees to help him get away from the Templars as an exchange for Roberts leading him to the Observatory. Eventually Roberts takes notice that Benjamin is after him, and sends Edward off to kill him in what is essentially a mercenary assignment. Frustrated by his old friend's betrayal, and feeling closer than ever to what has been his goal from the start - the supposed treasure of the Observatory - Edward rushes off to track down and kill Benjamin. While at the start of the hunt he sounds determined to kill his friend with no remorse, then as he watches Benjamin's ship crash on the shores of an island he is suddenly overwhelmed with his own emotions. When Adéwalé asks him if he can really do it, he replies that he wishes that the sea would swallow Benjamin and his ship, so that he wouldn't have to kill him with his own hands. He does not stand back however; instead leaves the Jackdaw so as to go find Benjamin on the islandl but the darkness and gloominess of his stare at that moment says all that he does not speak with words. (clip)
 

Then the time comes for him to do the painful deed, and as soon as he does so, his frustration and inner struggle are more than obvious.
 

Then as he tries to make Benjamin see the weightiness of his betrayal, both his moves and his expression show how he feels furious and devastated at the same time. Furious for Benjamin's betrayal, and devastated for being forced to kill him. (clip)
 
 
And then near the end of the story, during his brief but painfully emotional speech, as he acknowledges that, after having lost all his friends, there is not a man or woman that he loves left standing beside him, both his posture and his expression highlight his words with exceptional accuracy. (clip)
 

Of course there are a lot more instances in the game where the accuracy of expressions and body language is stunning; and this includes even all that is going on in the environment which involves characters that are simply part of the surroundings. But I think all instances described above are the most indicative of how the game manages to convey the emotions of its lead and supporting characters, highlighting elements of their temperament and psyche in a most sensational way. Although the game was released 13 years ago, its attention to detail is impressive; and it is one of the many reasons why Edward Kenway's story is and will forever be one of the most fascinating ever told. 
 

Revolution And The Working Class In "Assassin's Creed: Unity"

Thursday, 4 June 2026

Set in one of history's most tumultuous times, the French Revolution and the years that followed it, Assassin's Creed Unity might have had its flaws as far as its gameplay setup was concerned, but it succeeded to a considerable degree in depicting the overall atmosphere and feel of that era. Although its plot could have been developed more, still it features a charming story that captures the essence of those times quite well; with a charismatic protagonist as a lead, and an equally fascinating supporting cast around him, the game offers an insightful view both from the heart of the dramatic events of those years, as well as from the perspective of time. 

One of its most prominent highlights is how it successfully depicts the chaos and at the same time the vibrant pulse of the Revolution. After the first introductory memories, when the main part of the story begins just at the start of the Revolution, the streets and neighborhoods of Paris get flooded with crowds of people who can be seen marching in the streets, protesting outside palaces and political establishments or simply walking around. The spirit of the Revolution is ever-present, highlighted by the presence of patriots, patrolling guards or revolutionaries carrying flags, with the gathered people occasionally singing the Marseillaise and other songs associated with the Revolution.

At the same time, scenes of riots and violence are constant among the vast crowds that surround important institutions or that are gathered to protest outside meeting places of the aristocracy. Some of these scenes are quite disturbing, but they were common at the time and they are depicted in the game with precision and realism. You can spot people engaged in fistfights, others holding severed heads on spikes and quite a few parade around carrying what looks like valuable objects stolen from palaces and churches.

Regardless, life still finds a way to go on amidst the chaos. As a celebration of the working class, the aftermath of the Revolution brings its representatives in the foreground, and all throughout the city we can spot workers of several trades and fields exercising their profession or activity.

Merchants are naturally the most common, including street vendors of goods, flowers, books. 


In the streets and parks, there are performing artists including singers, musicians and painters, as well as theatrical acts taking place on stages set for this purpose in places where crowds are gathered.

There are street magicians performing their acts and orators carrying out speeches, as well as distributors of brochures and cockades who aim at forwarding the cause of the Revolution.

 

In side streets, where the crowds are less dense and there is far more space, you can spot tailors, bootblacks and barbers going on with their daily chores and serving their clients.

   

But also more specialized professionals, like coopers, telescope specialists and violin makers can be seen in random or even unexpected spots in Paris.

Woodcutters, farmers, gardeners are also working meticulously, seemingly unaffected of the chaos around them; they are seen mostly in places where there are less people gathered and less soldiers patrolling in the streets.

People occupied with domestic and public activities are also there, mostly but not exclusively in more suburban areas, closer to the countryside, in more peaceful places or at least where it is less likely to have a riot.

 

Priests and nuns are also present, both in religious places and in the streets and parks; while physicians and nurses can be seen tending to wounded and sick people in makeshift clinics set up in open spaces. 

While all this activity is incessant in the streets of Paris, at the same time hookers and hangmen and be seen casually hanging about, as the services of both trades can be required at any given time.

And maybe the most memorable activity that we see taking place is the Montgolfière Balloon Exhibition, which is also story-related, as it involves the balloon with which Elise, followed by Arno on the rooftops, literally flies over Paris in memory "The Escape".