Blood Ties: Secrets And Wonders In The Croft Manor

Monday, 19 December 2016

In the recent installment of the Tomb Raider series, Rise of the Tomb Raider, we get the chance to explore Lara Croft's mansion in the separate mission Blood Ties. The story of this mission revolves around a letter that Lara recieved from her uncle, making known to her that unless there's some change in the conditions concerning the manor, it will go under his possession. Certain that there have to be clues somewhere that would establish her ownership of her parental home, Lara starts searching the rooms for any little detail that could lead her to them.

While exploring, she comes across several relics and items that are connected to her known adventures. Of course since, Rise of the Tomb Raider takes place long before many of the other expeditions, locating all these things and making the connections becomes even more interesting.

Note that this article is strictly about the items found in the Croft Manor and that are connected specifically to other Tomb Raider games only.

The Jade Dragon

The Jade Dragon figurine is found in Lord Croft's secret vault.


"This was part of a set of statues Dad found in China. He thought it was linked to the Temple of Xian... perhaps I should look into it someday" Lara comments upon finding it among her father's possessions.

As we know, she did go to China later, and did find the Temple of Xian, in Tomb Raider 2:


Moreover, throughout the Tomb Raider 2 game, Lara found dragon statuettes, among which were the Jade Dragons:


The Egyptian Ankh

Lara finds the Ankh in a glass case, in the main hall of the manor.


Her father brought it from Egypt where he had gone on an expedition. So I guess that now we know where Lara's love for Egypt comes from. In the following years, she would visit Egypt more than once. During Tomb Raider 1 and Anniversary, she finds the Ankh in Khamoon.



Later, during the events of the Last Revelation, she finds the Ankh-shaped amulet.


The Anubis Bust

This statuette is found in the manor's basement, hidden behind rubble and crates.


Lara comments that her father had hidden it there for her birthday expedition years ago. Later, during her visits to Egypt, she would come across several depictions of Anubis, like this statue here in Anniversary.


The Tibetan Scroll

This relic is found in Lord Croft's hidden vault.


In Tomb Raider 2, Lara herself visited Tibet, following her father's footsteps. We don't know if she brought any souvenir back home, though.


Lara's Tiger Drawing

In the Library, Lara finds the little space that she owned behind her father's desk, where she would sit and draw for hours, "dreaming of her own adventures". Among her drawings is this one depicting a tiger.


Later on, during her actual adventures, she would come across real tigers several times, like in the Great Wall mission from Tomb Raider 2:


Winston's Tray

One of the documents that Lara finds in the manor is a note written by Winston where he states that he had prepared a tray for her, after an argument with her father that led her to leave the dinner table.


Additionally, if you look around the main hall downstairs, there is a tea tray sitting on the coffee table in front of the fireplace.


Both of them have to be a nod to Winston following Lara around the Manor with a tray in his hands, in Tomb Raider 2 and Tomb Raider 3:


The Butler In The Freezer

In the note to Lord Croft entitled 'Little Angel', Winston mentions the trap little Lara set on him, to lock him up in the walk-in freezer.




Lara could lock Winston in the freezer of her manor in Tomb Raiders 2 and 3 as well, when she was not that little. I guess old habits can't die that easily.


Roth's Pistols

Lara finds Roth's pistols in her father's study.



Roth was her mentor, whom we met in Tomb Raider Reborn. No doubt these are the legendary dual pistols that Lara would always carry with her later.



The Golden Rose


In the secret crypt where her mother is buried, Lara also finds the Golden Rose.



She mentions that her grandmother Rose was "nicknamed the Golden Rose, for her perfect reputation".

In Tomb Raider Chronicles, the secrets that she finds are Golden Roses!




The T-Rex Plushy


In the "workspace" that Lara had as a little girl behind her father's desk in the Library, there is also a green T-Rex plushy sitting at a corner.



In her adult life as an adventurer, Lara would several times come across a T-Rex, like this one in the Lost Valley in Peru, from Anniversary:



Sir Lancelot's Suit of Armor


In the corridor outside Lord Croft's study, there is the suit of armor of Sir Lancelot. When you press Action to interact with it, Lara says that "I won't be borrowing your sword this time".




Which brings us to Tomb Raider Legend, where she discovered the tomb of King Arthur and the Knights of the Round Table, and took the Excalibur part from King Arthur's statue.



The Bear Head Trophy


In one of the corridors, there is a bear head trophy hanging above a fireplace.


Quite possibly, a trophy of Lord Croft. Nonetheless, Lara helself had her share of bear-chasing, like in Peru, shown in Tomb Raider 1 and Anniversary:


The Family Piano

In Amelia Croft's atelier, located in the "forbidden" West Wing of the manor, there is a grand piano at the back.


So it becomes clear now that the piano that is always present in the Manor belonged to Lara's mother, as Lara clearly isn't very good at it:


The Yamatai Sword

Lara finds the broken Yamatai sword in the study.


Nothing more and nothing less than a souvenir from her tumultuous adventure with the Endurance team and Father Matthias that took place in Tomb Raider Reborn.

The Jade Water Buffalo

In Lord Croft's study and in the Library, there's a buffalo paperweight.



It looks like Lara had a special liking for the relic that she found in Yamatai, so she had two replicas made of it, to use as paperweights. This is the original relic, from Tomb Raider Reborn:


Newspaper Clipping

In the study, there is a newspaper clipping with an article about the Endurance crew and how they were rescued.


Which naturally refers to Lara's team from Tomb Raider Reborn and how they managed to survive (at least, some of them).

Endurance Crew Photo

In the same room, in a box, there is also a photo showing all the members of the Endurance crew posing together.


If you take a close look, you will notice that Dr Whitman's head is cut off (he is the one standing on the far left). I guess that Lara ripped the photo in rage, since it was revealed that he had betrayed the team by leading Sam to Matthias.

Stacks of Coins

At the back of the Library, there is a stack of coins on a desk.


This stack is identical to those that Lara would find in several areas througout the main game. It looks like she didn't spend all of them to upgrage her gear, she also kept some for herself. Or maybe her father had brought them from similar expeditions. We will never know.


Atlas

The Atlas is the major artifact found in the game.


It is the relic for which everything happens and everyone battles.

Atlas is also the name of Lara's uncle, whom she can't stand, as he tries to grab the Manor from her. Could there possibly be any hidden reason behind this "co-incidence"? Given that Lara even had nightmares about him releasing an army of zombies in the house, I wouldn't be surprised if Atlas de Mornay was revealed to be the one moving the strings behind everyone else, aiming at Lara's destruction.


Bust of Richard Croft

Lara finds her father's bust in the Master Bedroom.


"I suppose it's a family tradition", she comments when she finds it, "but I can't imagine one of these made of mine!"

Ironically enough, there is a huge statue made of her when she is presumed dead after the tragic events in The Last Revelation, and which we have a chance to see in Tomb Raider Chronicles:


The Toy Chopper

In the same place with Lara's drawings and the T-Rex plushy, there is also a toy chopper among the papers and the pencils, which obviously she had as a child.


Again there's irony for Lara here, since in the end of the main game, she had to fight against Konstantin's chopper:


Venice Violins

In the Library, there is an old gramophone. When you turn it on, a familiar music starts to play.


It's the lovely Venice Violins theme, from Tomb Raider 2. Check out this video, which includes both versions:

Rise Of The Tomb Raider

Tuesday, 6 December 2016

Tomb Raider was the first game series of this kind that I played years ago, and I loved the saga instantly. Nearly all of its installments were great games, except The Angel of Darkness which had so much potential that was wasted due to a variety of reasons. I think The Angel of Darkness was some sort of turning point though; despite it being a failed attempt to breathe fresh air into the series, it nonetheless gave the necessary urge for the saga to almost start over. Legend was a gorgeous, fast-paced game, Anniversary had the classic feel combined with all the modern luxuries of tech and gaming, and Underworld was a true epic. Tomb Raider Reborn was very good, but I feel it could have been better.

 
Rise of The Tomb Raider, released last year, is no less than a masterwork. It's one of those games that you just can't stop playing. It has all the elements that almost all Tomb Raider fans and players loved from the classics, like the incomparable feel of exploration and discovery, with the addition of character development traits from Legend and Underworld, where Lara's backstory was closely connected to her adventures and we got to see her more sentimental and human side, plus some cool gameplay perks from Tomb Raider Reborn.

It has a completely improved version of the Tomb Raider Reborn Lara, both visually and character-wise, as her personality and style have beed reworked a lot and now she matches the classic Lara we all love, and who roams in incredible, massive environments, mercilessly killing baddies, helping out old and new friends, exploring tombs as side-quests, looking for artifacts and relics to justify her title, and basically doing all those things that make an action-adventure game an intense gaming experience.


The graphics are stunning, and there's beautiful music to accompany your quest - in particular the background music of some impressive action sequences is epic stuff. The ambience is extremely detailed, and there are nicely worked effects that create a unique atmosphere in each stage. There are changes in time (night-day) and weather (snowy-sunny-rainy-cloudy) with some clever details to underline some of them (ie, if you arrive at the village in Geothermal Valley in the evening, the chicken are replaced by crows).

The plotline of the game is pretty good, with a few twists that may or may not be completely unexpected, yet there is a lot going on, and the story keeps you interested all along. It revolves around Lara and her quest for the Divine Source, aka, the Source of Immortality, an artifact that her father had also been looking for, that was supposed to grant immortality to those who came in contact with it, but unfortunately this quest cost him his reputation and, even worse, his life.

Naturally, Lara is not the only one looking for the Divine Source. Her enemies will try numerous times to prevent her from getting close to it, as they are desperate to get there first. Thankfully, she is also lucky to have strong allies backing her up, although their aim is slightly different: they want to protect the Divine Source from being exposed to any intruder.


Except Lara, there are some other nice characters that play their important part in the development of the events. Jacob, whose role remains a mystery for quite a while, is a great companion for Lara during some parts, guiding her through his land, giving her advice and conversing with her. I have to add here that I love it when in games the characters discuss with each other as they go (like also in the latest Resident Evil games). It adds more to the feel of realism and it's like watching a movie.

Jacob becomes an eminent and important figure in the game from the moment that he appears on screen. Lara meets him in a nearby cell when she is found in prison after being captured by the bad guys. She manages to find an escape route very quickly and after moments of hesitation, she decides to free Jacob as well and make use of his valuable knowledge of the region. As the story unfolds, more details about his life and personality come into the light, and at some crucial point it is revealed that he is a lot much more than just a good guy and an ally. As a sidenote, there seems to be a bizzare chemistry between him and Lara, and at some point I had the strong feeling that she had developed a major crush on him. Well, knowing Lara, she couldn't get impressed by anyone lesser.


 
The arch-villains are equally very well-thought characters, solid and consistent, especially Konstantin; with a concealed human side which they avoid to show to third parties. He and Ana, the girlfriend of Lara's late father, are one more pair of evil siblings in the gaming universe - pretty much like Albert and Alex Wesker or Alfred and Alexia Ashford, again from the Resident Evil saga. There are a few unclear details about them, which do get their answers once you go through the collected documents of the game, which is why I recommend reading them during or after playing; some information shared there is vital for understanding actions and events connected to both Konstantin and Ana, as well as Lara herself.


 
There is a brief but fascinating section taking place in Syria, but the big part of the adventure happens in Russia. Snowy mountains, idyllic valleys, hostile facilities, abismnal chasms and the necessary confrontation with the myth, together with an unforgettable boss fight split in two parts, make up the main part of this amazing game. The puzzles are perfectly thought and organized; without being extremely difficult, they require a good deal of thought and strategy planning - something that becomes even more evident in the optional tombs side-quests.

The gameplay is flawless, and Lara's movement is very realistic and flowing. I found it so cute when she got out of a river with frozen water and fixed her ponytail, then wrapped her arms around her body because she was feeling so cold. There are many cool moves she can perform, and she can carry a decent inventory of weapons and items. Her guns can take several upgrades that she can use to her advantage. In many situations, you have (or it's better to) go stealthy and even attack enemies without being noticed, which is a very interesting feature of the game.

The other characters also have a very realistic look and movement, although certain ones seem to be ventriloquists: Nadia, the girl  in the Baba Yaga side-mission, talks with her mouth closed for no obvious reason in several scenes. 


 
Aside from the main action, there is a whole world to cover and discover. Like in Tomb Raider Reborn, there are optional tombs, relics and documents to find and challenges to complete. Now you can also look for a variety of other things that add up to your completion percentage. There are stages that are like individual games themselves, given the amount of optional stuff you can carry out there: Soviet Installation and Geothermal Valley will probably keep you occupied for a long time.

Also if you are familiar with and fond of games like Deus Ex Human Revolution, you will find the addition of the optional but rewarding side-missions rather interesting: in some stages, there are certain characters that will ask you to carry out tasks on their behalf. Once these tasks are completed, you will be rewarded with useful items or money. This turns out particularly helpful if you take on the side-missions while going through the main adventure, as the rewards you get from them will aid you upgrade your gear and thus prepare yourself for the tougher stages later on. However, there are certain missions and challenges that you cannot take during your first run since you will be missing essential gear. In this case, you have the option to either backtrack there once you have updated your inventory, or go back to them after you're done with the main story.


The game offers three difficulty levels: Adventurer (Easy), Tomb Raider (Normal), and Survivor (Hard). Be warned that the Survivor setting is very challenging; the enemies are extremely hostile and vicious, and the wild animals have no mercy, especially the White Bear in Lost City; I nearly wasted all my ammo on it, until I found out that the Dragonfire shotgun shells can save the day (and Lara). If you are feeling adventurous like Lara, you also have the option to play in the Extreme Survivor mode which, technically, is the Survivor difficulty setting, but this time the game only saves on camp sites, which means that a stupid death, like mis-calculating a jump over a chasm, is enough to bring you back to your last base camp.

Rise of The Tomb Raider also brings back the Croft Manor, which comes with two separate adventures, Blood Ties and Lara's Nightmare. In Blood Ties, your task is to explore the manor and locate items that will give you hints on an important combination. This adventure is not only beautiful in itself, but it also contains numerous easter eggs and references to Lara's past and known travels.

In the surprisingly creepy and haunting for a Tomb Raider game Lara's Nightmare adventure, you are called to exterminate an army of zombies that has invaded the mansion, along with a horrifying boss to top it all. This mini game is seriousy insanely difficult, and maybe even this is an understatement. The atmosphere is incredible nonetheless, aided by the dim lighting and eery sounds that follow Lara as she wanders around the corridors and rooms of her once glorious manor, with some creepy zombies taking her by surprise. 


The DLC includes an in-game mission, Baba Yaga, which is integrated in the main game and is actually part of it, in spite of being optional; it even has its base camps and can be normally accessed via Fast Travel later like the regular chapters of the game. In this mission, Lara helps a Russian girl, Nadia, who has lost track of her grandmother and grandfather and is convinced that this is because of a terrifying which who lives in an infected forest. Lara suspects from the start that things aren't half as metaphysical, and goes on to investigate. The mission is decently long, enjoyable and even has its own boss fight.

There are also a few more extra missions that you can play outside the main game, that are somewhat more demanding and challenging, in that they are guaranteed to put your skills to the test. The best of them has to be Cold Darkness, an excellent mini game which sets Lara in a zombie-infested facility where she's set to help Nadia (from the Baba Yaga mission) and Sofia (Jacob's daughter) shut its towers down and eliminate it. Following their instructions over her earphone, Lara must make her way in the creepy snowy forest, trying not to alert the zombies (in fact they are infected soldiers, and their behaviour reminded me a lot of the crazy crew on the ship where Adam Jensen goes to find Hugh Darrow in Deus Ex: Human Revolution), and take the right steps in each one of the towers, then head to the central one to destroy it.

Other missions include the Score Attack Expeditions, where you can choose to play any stage of the game you want under set circumstances and collect credits depending on how well you do, and the Replay Chapter and Replay Chapter Elite Expeditions, where you can replay the game's chapters with a preditermined inventory or with your upgraded weapons and gear, respectively. The latter is the closest you have to a New Game+ option, although you get to play the sections separately and not as a full playthrough; there are a few parts that you can't replay, like the fragment where you have to collect materials for the antidote in Baba Yaga, and also some cutscenes have been left out from these two sets of expeditions.